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 Post subject: What I'm Working On
PostPosted: Fri Sep 30, 2011 8:31 am 
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Either I'll be working on a Visual Novel or a Bullet Hell for a C# project.

Which do you think is better? And why? :D

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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 8:37 am 
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Bullet Hell is fun ^_^


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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 8:37 am 
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i don't care
as long as i get to see it :lol:

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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 9:39 am 
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1783298 wrote:
i don't care
as long as i get to see it :lol:

Either you see it or I fail my subject. lool

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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 9:55 am 
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i actually enjoy playing visual novels more but bullet hell is also pretty fun :D

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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 11:47 am 
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Bullet hell 100% :P

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 Post subject: Re: What I'm Working On
PostPosted: Fri Sep 30, 2011 11:53 am 
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i tend to go towards the graphic novels (just a personal preferance)

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 Post subject: Re: What I'm Working On
PostPosted: Sat Oct 01, 2011 1:08 am 
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What program do you plan on scripting it in?


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 Post subject: Re: What I'm Working On
PostPosted: Sat Oct 01, 2011 7:01 am 
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Soirem wrote:
What program do you plan on scripting it in?

Like I said in the first post, it's C#. I don't wanna force myself too much though, and might only limit myself to GDL drawing (which means no DirectX).

For now though, Visual Novel seems easier, but I need a plot (already done) and a graphics designer for it. Danmaku seems harder (I need to know a lot, from differential calculus to combo making) but the graphics is a hell lot easier to do. I still need someone to do the graphics though lol.

But if ever a danmaku (bullet hell) I will do it will be...super hard. seriously.

For one:
(1) There are 15 stages. 1 Difficulty (which is Easy, Normal, Hard, and Insane together) .
(2) There will be different characters (imagine Touhou), which will have their own BGM. Each character will have different skills. Even the character you will use. Skills have charge bars, anyway. To use them, you use a directional button + X. Also, not using skills and not dying = getting access to harder spells = more score, eh?
(3) It will have Visual Novel elements, which mean clearing the hardest spell enables you to get the better ending.
(4) Normal danmaku rules. Every bullet (thing) has a hitbox. You yourself have a hitbox (1 pixel, actually). Here's the catch: like Touhou, there's a Focus mode. (which of course enables a focused attack). If bullets pass you without hitting your hitbox, it's called grazing. ;)

(5) These are special rules:
a. You will have a Soul Gem Limit Bar. This bar will be from 100,000 Points (this is the max) from the start of the game. Every time you graze, 1 Point will be deducted. Using a skill (even ultimate skills) will deduct 10 Points. Everytime you die at unfocused mode, it's 1,000 Points. If you die at focused mode, you lose all your points. If you lose your points, you will not be able to continue at all and have to start from scratch. No worries though, you will get 10,000 Points if you clear the last skill of any boss.

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 Post subject: Re: What I'm Working On
PostPosted: Sat Oct 01, 2011 3:51 pm 
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Me and my wording... I meant what is everything going to be scripted with, like notepad++ or some IDE?

I'm less interested in the graphics and more in te actual coding :D


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