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Mike
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Post subject: Re: Drone Carriers! Posted: Fri Jul 26, 2013 12:00 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Voted no, could see this being easily overpowered. Sit in a corner and use weapons with long pushback.
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RupertAngier
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Post subject: Re: Drone Carriers! Posted: Fri Jul 26, 2013 12:13 am |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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BigDaddy22
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Post subject: Re: Drone Carriers! Posted: Fri Jul 26, 2013 7:22 am |
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Second Lieutenant |
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Joined: Fri Jun 14, 2013 7:55 am Posts: 191 Location: Qatar, hot and sandy. Gender: male
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so your telling me, I could equip 3 flipmix and heat the dude by 30 each turn...
good idea in principle, but very Over Powered.
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Mike
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Post subject: Re: Drone Carriers! Posted: Fri Jul 26, 2013 3:51 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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It would not work as well as this since drones have unlimited range, yes normally you can use long push back weapons but they do not have unlimited range. With this you could simply push them back and do a large amount of damage each turn.
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00Nick00
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Post subject: Re: Drone Carriers! Posted: Mon Jul 29, 2013 11:38 am |
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
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Maybe a player could have multiple drones, but only 1 can attack each turn? The player decides on which one they would attack after they used up their two turns ( an added third turn just for drone use only)? That way a player wont be getting blaster by 4 or more attacks before their turn begins.
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