Ilona wrote:
Knightelf wrote:
Mech On.

Hah! Am I allowed to steal this phrase? I like it 
Back on topic tho: how would you display the power level of fused items then?
We had to change it for the reason that we implemented the fusion core.
Any idea?Scrolling over the items to view the mech level is enough I think. I can get a general knowledge of how fused up someones mech is by taking a quick look, but to know how much they have actually fused their weapons I always scroll over now to see the extra damage added to the mech.
If you wanted to keep the paint idea though here's one idea. You can only select a paint job for you weapon if it is at a high enough fusion level.
For instance:
Level1: Orange
Level3: Blue
Level5: Pink
Level7: Purple
Level10: Red
Level11: Black
Level12: Gold