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Which of these do you like?
I like everything! 64%  64%  [ 9 ]
Tweak! 7%  7%  [ 1 ]
NO! 29%  29%  [ 4 ]
Total votes : 14
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 Post subject: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 12:49 pm 
First Lieutenant
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Ballistic Missiles!
They're weapons use force rather then explosions to deal damage. It Costs Rockets but deals PHYSICAL Damage. These are side weapons.

Rare Version Level 15-30 version
Iron Arm
Damage Type:Physical
Damage Range:80-85
Weight: 59 KG
Range: 6-8
Heat Cost per use: 9 Heat
Energy Cost per use: 5 Energy
Resource Cost: 20 Rockets
KnockBack: 2>>
Uses: Unlimited until out of rockets.

Epic Version Level 15-30 version
Iron Arm Mark 2
Damage Type:Physical
Damage Range:85-90
Weight: 61 KG
Range: 6-8
Heat Cost per use: 12 Heat
Energy Cost per use: 5 Energy
Resource Cost: 20 Rockets
KnockBack: 2>>
Uses: Unlimited until out of rockets.

Legendary Version Level 15-30 version
Iron Arm Mark 3
Damage Type:Physical
Damage Range:90-95
Weight: 63 KG
Range: 6-8
Heat Cost per use: 15 Heat
Energy Cost per use: 5 Energy
Resource Cost: 20 Rockets
KnockBack: 2>>
Uses: Unlimited until out of rockets.

Mythical Version
Iron Punch
Damage Type:Physical
Damage Range:135-140
Weight: 79 KG
Range: 6-8
Heat Cost per use: 18 Heat
Energy Cost per use: 5 Energy
Resource Cost: 25 Rockets
KnockBack: 2>>
Uses: Unlimited until out of rockets.

--------------------------------------------------------------------------------------

Energy Rockets/Launchers
These weapons are like real-life EMP weapons. They cost heat but deal Energy damage. These are side weapons.

Rare Version Lvl 15-30 version
Charged Bomb Launcher
Damage Type:Energy
Damage Range:42-60
Resource Damage: 35 Energy Drain
Armor Damage: -3 Energy Resistance
Weight: 72 KG
Range: 3-5
Heat Cost per use: 32 Heat
Energy Cost per use: 0 Energy
Resource Cost: 15 Rockets
Uses: 3 uses or until Rockets are depleted.

Epic Version Lvl 15-30 version
Charged Bomb Launcher Mark 2
Damage Type:Energy
Damage Range:42-60
Resource Damage: 40 Energy Drain
Armor Damage: -3 Energy Resistance
Weight: 72 KG
Range: 3-5
Heat Cost per use: 30 Heat
Energy Cost per use: 0 Energy
Resource Cost: 15 Rockets
Uses: 3 uses or until Rockets are depleted.

Legendary Version lvl 15-30 version
Charged E-Launcher
Damage Type:Energy
Damage Range:44-62
Resource Damage: 45 Energy Drain
Armor Damage: -4 Energy Resistance
Weight: 74 KG
Range: 3-5
Heat Cost per use: 36 Heat
Energy Cost per use: 0 Energy
Resource Cost: 15 Rockets
Uses: 3 uses or until Rockets are depleted.

Mythical Version
Shock and Awe
Damage Type:Energy
Damage Range:52-72
Resource Damage: 55 Energy Drain
Armor Damage: -5 Energy Resistance
Weight: 89 KG
Range: 3-5
Heat Cost per use: 38 Heat
Energy Cost per use: 0 Energy
Resource Cost: 20 Rockets
Uses: 3 uses or until Rockets are depleted.

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


Last edited by ticklemericky on Sat Jun 20, 2015 2:52 am, edited 10 times in total.

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 Post subject: Re: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 2:57 pm 
Captain
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I like everything here!

Awesome ideas. Wouldnt 4-9 range on anything be a tiny bit over powered??? :lol:

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 Post subject: Re: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 3:09 pm 
First Lieutenant
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WarrMachine wrote:
I like everything here!

Awesome ideas. Wouldnt 4-9 range on anything be a tiny bit over powered??? :lol:


Yeah a tad bit. Tweaked it to 6-9 to give physical a long-range weapon.

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Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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 Post subject: Re: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 3:57 pm 
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MrOneTwoo wrote:
Any knockbacks or pullbacks?
I dont really like that the intervention is unlimited.
But I like the electric heat mix. In the old old system there was rocket weapons which made explosive damage with energy drain.(40 or 50 explosive damage with 40 energy damage.) Dont know why but the devs deleted them


I forgot that. 2>> for all Ballistics weapons.
Added 5 rockets for The Intervention. 25 makes it so even with a mythical rockets storage, the max usage is 2x (50 rockets). The only way to get more than 2 usages is either using galaxus model B for 3 usages or another rocket pack for 5 usages.(65x2) So you would have to sacrifice a module slot for more than 2 usage of the weapon.

None for Emp launchers/Rockets. (This is because emps don't really do force damage but rather shock damage)

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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 Post subject: Re: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 5:00 pm 
Captain
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Nerf it to 6-8 range, because the knockback would be just too OP.

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^ Thanks Andy!


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 Post subject: Re: New Weapon Ideas!
PostPosted: Mon Jun 15, 2015 5:35 pm 
First Lieutenant
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TorturedZealot wrote:
Nerf it to 6-8 range, because the knockback would be just too OP.


Fair enough. I figured you wouldn't want to be hit twice in one turn. I tweaked some of the stats to make them balanced compared to eachother. Also added an Epic version of the two.

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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