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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:41 am 
First Lieutenant
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To me, the OP mythicals was Super Nova and Death Punch
Sector Eye must be Rare or Epic instead of mythical or increase damage

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 5:21 pm 
Sergeant
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plz, i have seen all of the overused builds, honestly there is no more creative builds in multiplayer its the same build over and over and over again :roll:. if you ask me some of the heat weps need a nerf to let creativity flow of other builds

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:02 pm 
Captain
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Ok before I make this statement let me say I am also a "vetren" myself, as I was around during the time of ladder points :D

Mythicals (in my mind) are a way to enhance gameplay, while still helping Tactisoft, the company that owns SuperMechs, turn a profit.

Don't get me wrong, there are a lot of mythicals out their that are better than their legendary counterparts. But the ones you describe need special circumstances to truly be overpowered.

Needle Blaster Mk 2 (I know what Im talking about, I own 2)
- You need two of them
- You need a torso with high base heat (Lavascope os the only option)
- You need 2x Bullet Packs (preferably +70)

Red Rain Mk1 (I also own this)
- You need at least one rocket pack
- You need a torso with high heat and energy (UltraSpade)

So what Im saying is that someone who owns these weapons also needs more items to create a mech that would be classified as "overpowered".

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:19 pm 
Sergeant
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Enhance or increase tactisoft's profit margin Warrmachine ol buddy. ;)
and one less important inquery, Were you here when silican ran supreme?

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:52 pm 
Captain
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I don't recall him "reigning supreme".

:lol:

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