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guolin
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Post subject: Squad Composition Posted: Mon Oct 19, 2009 4:04 pm |
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Joined: Mon Sep 28, 2009 5:16 pm Posts: 35 Gender: male
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Is the following a good squad composition:
x4 Infantry Beam Weapon Armor x4 Infantry Beam Weapon Damage x3 Infantry Beam Weapon Ranged
x2 Vehicle Explosive Weapon Armor x2 Vehicle Explosive Weapon Damage x1 Vehicle Explosive Weapon Ranged
x1 Tank Concussive Weapon Armor x1 Tank Concussive Weapon Damage x1 Tank Concussive Weapon Ranged
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Evan
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 4:12 pm |
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Joined: Tue Jul 28, 2009 5:12 pm Posts: 1222 Location: Philadelphia, PA, USA Gender: male
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I personally like to stick with all one type of structure when building my squads. It is easier to keep track of what is in them if some of the units were to get killed.
For example: I would have a full squad of beam tanks. 3 Armor, 0 Damage, and 7 Range. Full squad of beam vehicles. 5 Armor, 0 Damage, and 10 Range. And a full squad of beam infantry. 10 Armor, 0 damage, and 20 range.
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guolin
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 4:16 pm |
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Joined: Mon Sep 28, 2009 5:16 pm Posts: 35 Gender: male
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I don't like to do it that way, only because I want the "whole package" when I attack with just one squad. I don't mind the keeping track of- I'm the type of person who can keep track of things well. And what's with the 0 damage?
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Zudamar
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 4:19 pm |
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Joined: Mon Jun 08, 2009 9:28 pm Posts: 1708 Location: unknown Gender: male
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I would recomend less or no damadge units they are good near the start but after that they can be beaten easily, just by being outranged with not as much life as the armour class
_________________ Why should I be content to lead one nation when I can control the whole world? The time you enjoy wasting is not wasted time http://tinyurl.com/y95fc75My Song
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guolin
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 4:22 pm |
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Joined: Mon Sep 28, 2009 5:16 pm Posts: 35 Gender: male
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So will this work:
x5 Infantry Beam Weapon Armor x2 Infantry Beam Weapon Damage x4 Infantry Beam Weapon Ranged
x2 Vehicle Explosive Weapon Armor x1 Vehicle Explosive Weapon Damage x2 Vehicle Explosive Weapon Ranged
x2 Tank Concussive Weapon Armor x0 Tank Concussive Weapon Damage x1 Tank Concussive Weapon Ranged
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bork9128
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 5:43 pm |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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your hurting yourself by having any damage units i takes 4 turns (most battles are over in 1 or 2 turns) in order for them to do more damage than a range unit so if you can afford them range armor is the way to go
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Gate of Babylon Top rank 18 Top alliance rank 2
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guolin
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 5:52 pm |
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Joined: Mon Sep 28, 2009 5:16 pm Posts: 35 Gender: male
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Okay then.
x5 Infantry Beam Weapon Armor x4 Infantry Beam Weapon Ranged
x3 Vehicle Explosive Weapon Armor x3 Vehicle Explosive Weapon Ranged
x2 Tank Concussive Weapon Armor x1 Tank Concussive Weapon Ranged
or should I flip the armor and ranged values?
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Evan
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 5:53 pm |
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Joined: Tue Jul 28, 2009 5:12 pm Posts: 1222 Location: Philadelphia, PA, USA Gender: male
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Yea, you should have more Range than Armor.
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guolin
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 5:56 pm |
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Joined: Mon Sep 28, 2009 5:16 pm Posts: 35 Gender: male
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Hah, my leader on Earth 3 had it wrong. He suggested 40% damage+armor, 20% ranged. Dang, I overloaded on damage units. 
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bork9128
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Post subject: Re: Squad Composition Posted: Mon Oct 19, 2009 6:02 pm |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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stick to ratios around this
8/22 infantry 5/10 vehicles 3/7 tanks
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Gate of Babylon Top rank 18 Top alliance rank 2
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