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mfreak
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Post subject: Ticks turning too early? Posted: Fri Jun 03, 2011 3:08 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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I have recently noticed ticks turn too early. On E1 yesterday, ticks turned when the clock was at 2 mins, and on M4 just now, the tick turned at 5 mins!!!
Does this have anything to do with a recent update or the maintenance carried out?
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Ferr3t
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Post subject: Re: Ticks turning too early? Posted: Fri Jun 03, 2011 3:25 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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This has been a problem for the whole time I've been playing BD, I'll take it up with Seth when he wakes and see if there is a possible fix for it.
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Anarchist69x
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Post subject: Re: Ticks turning too early? Posted: Fri Jun 03, 2011 4:26 am |
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Joined: Thu Jan 20, 2011 8:30 pm Posts: 371
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I've always had mine reset 1 minute behind often 2 minutes. Haven't bothered to notice since maintenance however.
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trevor1601
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Post subject: Re: Ticks turning too early? Posted: Fri Jun 03, 2011 5:02 am |
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Joined: Tue Dec 22, 2009 1:45 pm Posts: 939
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I have never seen one at 5 minutes early. 1-2 minutes is the norm now. im guessing it has something to do with when the admins first start the world.
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mfreak
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Post subject: Re: Ticks turning too early? Posted: Fri Jun 03, 2011 7:04 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Yeah today it was 5 mins. We were about to launch an end of the tick attack, and suddenly saw the tick ended 
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tdoc25
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Post subject: Re: Ticks turning too early? Posted: Sat Jun 04, 2011 1:53 pm |
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Second Lieutenant |
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Joined: Wed Mar 17, 2010 9:15 pm Posts: 219
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Well UgTb has just fallen victim to this situation as well, Our member waited untill 1 min to launch like we always do and it told him this action could not be done due too tick has passed.. but only diffrence is we were trying to lead them to the place make sure they didn't turn because we pulled out and lost 600 units from this ordeal,.... Everyone uses this tactic and now it is becoming a major problem and more consistant . To where it is ruining rounds...
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Seth
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Post subject: Re: Ticks turning too early? Posted: Sat Jun 04, 2011 3:34 pm |
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Joined: Sun May 31, 2009 10:47 pm Posts: 2416 Location: U.S.A. Gender: male
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Ive had the server clocks checked and they all show us to be on-time.
Can we start getting screenshots when this happens please? Thanks 
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mfreak
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Post subject: Re: Ticks turning too early? Posted: Sat Jun 04, 2011 4:00 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Maybe there is a lag between server and client updates. Not too sure. BD also seems to lag heavily these days, with lots of people complaining about "Server busy" messages every now and then, like when you open a BR, or open the Battle Sim, or refresh for tick change (which sometimes takes multiple refreshes). I'll post a screenshot by tomorrow, to illustrate.
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tdoc25
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Post subject: Re: Ticks turning too early? Posted: Mon Jun 06, 2011 1:06 am |
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Second Lieutenant |
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Joined: Wed Mar 17, 2010 9:15 pm Posts: 219
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can i get an admin on msn i have a screen shot of the tick turning early...
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tellerofpointedstones
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Post subject: Re: Ticks turning too early? Posted: Mon Jun 06, 2011 3:57 am |
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Joined: Mon Dec 14, 2009 9:25 pm Posts: 2445
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The problem may lie with the transfer time from the server to your ISP. If your ISP is slow, the server clock may lag.
And tdoc, just post the images here first. Upload to imageshack and copy the forum code.
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