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00Nick00
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Post subject: Near Death Music Change. Posted: Fri Jul 12, 2013 1:15 am |
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
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The music could sound somewhat sluggish, or it can even change to something competently different when a players mech is about to die. I would think the music change could happen when a mech receives about 75 to 85 percent of damage of it's maximum hp. Changed the maybe option to tweak -RupertAngier
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StormCoyote
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 2:01 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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Yeah it would be cool the music suddenly changing to some kind of horror soundtrack when you are bellow 25% hit points! 
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ads126
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 2:03 am |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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The only issue with this is the admins/developers would have to make it themselves in order to avoid copyright issues however I think its a good idea so I will vote yes.
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Mike
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 2:33 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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If only I could record a drum track for it.  Voted yes as it is common place in most games.
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Intregated
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 3:29 am |
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Private 1st class |
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Joined: Fri Jul 05, 2013 10:10 am Posts: 10
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StormCoyote wrote: Yeah it would be cool the music suddenly changing to some kind of horror soundtrack when you are bellow 25% hit points!  Why?I think It should be a very Tense music.
_________________ Supermechs Player ID:8054664 Availible VS Levels:22 You can't see me.
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TheSingular
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 3:50 am |
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Joined: Fri Apr 12, 2013 2:41 pm Posts: 451 Location: Somewhere in SuperMechs arenas... Find me if you can! Gender: male
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When the blue sparkles appear, it can be good. There are two types of sparkles atm, blue ones appear with a low HP mech, red ones appear with a high heat mech. Both can appear at the same time. 
_________________ Add me on 6918106 if you want to challenge me, I'll gladly accept it. I'm also recording some good battles of Supermechs, if you want to watch them, click here
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jonesm
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 4:08 am |
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Joined: Wed Dec 12, 2012 11:53 am Posts: 521 Gender: male
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TheSingular wrote: When the blue sparkles appear, it can be good. There are two types of sparkles atm, blue ones appear with a low HP mech, red ones appear with a high heat mech. Both can appear at the same time.  yeah, good idea, i like it alot.
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BigDaddy22
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Post subject: Re: Near Death Music Change. Posted: Fri Jul 12, 2013 5:25 am |
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Second Lieutenant |
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Joined: Fri Jun 14, 2013 7:55 am Posts: 191 Location: Qatar, hot and sandy. Gender: male
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another great idea - voted yes.
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Aeacus
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Post subject: Re: Near Death Music Change. Posted: Mon Jul 15, 2013 2:34 pm |
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Joined: Wed Apr 10, 2013 10:03 am Posts: 232 Location: In the middle of nowhere, next to nothing. Gender: male
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I voted "No" for this idea.
Why? Since i've disabled game's backround music and i'm listening my internet radio as a backround music.
In general, i don't mind this change from solid music to dynamic music but like i said, i don't listen backround music anyways and that's why i voted "No".
-- Aeacus
_________________ Long live death, long live war, long live the cursed mercenary!
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