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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 48 posts ]  Go to page 1, 2, 3, 4, 5  Next

Should music change when a players mech is near death?
Yes 91%  91%  [ 21 ]
No (why?) 9%  9%  [ 2 ]
Tweak (What needs to be changed?) 0%  0%  [ 0 ]
Total votes : 23
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 Post subject: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 1:15 am 
Second Lieutenant
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The music could sound somewhat sluggish, or it can even change to something competently different when a players mech is about to die. I would think the music change could happen when a mech receives about 75 to 85 percent of damage of it's maximum hp.
Changed the maybe option to tweak -RupertAngier

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 2:01 am 
Sergeant
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Yeah it would be cool the music suddenly changing to some kind of horror soundtrack when you are bellow 25% hit points! ;)

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 2:03 am 
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The only issue with this is the admins/developers would have to make it themselves in order to avoid copyright issues however I think its a good idea so I will vote yes.

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 2:33 am 
Major
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If only I could record a drum track for it. :lol: Voted yes as it is common place in most games.

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 3:29 am 
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StormCoyote wrote:
Yeah it would be cool the music suddenly changing to some kind of horror soundtrack when you are bellow 25% hit points! ;)


Why?I think It should be a very Tense music.

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 3:50 am 
First Lieutenant
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When the blue sparkles appear, it can be good. There are two types of sparkles atm, blue ones appear with a low HP mech, red ones appear with a high heat mech. Both can appear at the same time. :P

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 4:08 am 
First Lieutenant
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TheSingular wrote:
When the blue sparkles appear, it can be good. There are two types of sparkles atm, blue ones appear with a low HP mech, red ones appear with a high heat mech. Both can appear at the same time. :P

yeah, good idea, i like it alot.

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 Post subject: Re: Near Death Music Change.
PostPosted: Fri Jul 12, 2013 5:25 am 
Second Lieutenant
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another great idea - voted yes.


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 Post subject: Re: Near Death Music Change.
PostPosted: Mon Jul 15, 2013 2:34 pm 
Second Lieutenant
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I voted "No" for this idea.

Why?
Since i've disabled game's backround music and i'm listening my internet radio as a backround music.

In general, i don't mind this change from solid music to dynamic music but like i said, i don't listen backround music anyways and that's why i voted "No".

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