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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next

Good Idea?
Yes 75%  75%  [ 12 ]
Tweak (How?) 0%  0%  [ 0 ]
No (Why?) 25%  25%  [ 4 ]
Total votes : 16
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 Post subject: New luck weapon
PostPosted: Thu Jun 25, 2015 1:07 pm 
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There are not many weapons in SM that have a huge damage range (shotguns are the only notable ones) however I think more should be added:

Charged Plasma Cannon
Mythical Item
5-6 Range, 1 Knockback
1-240 Electric Damage
-60 Energy Damage
6 Electric Resistance Drain
1 Use Per Battle
-48 Energy, +24 Heat and -20 Energy Charges* Per Use
84 Weight

This weapon may look overpowered, however the probability that it will do x damage is not equal for each possible amount of damage. The probabilities instead decreases as damage increases:

1-60 DMG = 0.4% chance for each amount (24% of total)
61-120 DMG = 0.7% chance (42% of total)
121-180 DMG = 0.5% chance (30% of total)
181-240 DMG = 0.075% chance (4% of total)


As you can see, this weapon is balanced due to the low probability of high damage outputs. This type of weapon would require players to think before taking the risk of using this weapon. Vote & comment on this idea. :)







*Thread on this coming soon. It's basically ammo for energy weapons. :P

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Last edited by KingSpikey on Fri Jun 26, 2015 9:56 am, edited 4 times in total.

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 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 1:12 pm 
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Devil Slayer
Damage 1-500
1 Use
78 Heat per use
85 Energy per use.
range 1-6

Imagine this =)

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 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 1:50 pm 
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Not a bad idea. The probability aspect would be a bit of a pain :P

But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo

Though Tickle's idea :lol: Dear God, I think 1 shot of that would nearly put my mech into overheat

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 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 3:22 pm 
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ticklemericky wrote:
Devil Slayer
Damage 1-500
1 Use
78 Heat per use
85 Energy per use.
range 1-6

Imagine this =)


Imagine it shoot 1 ... +78 heat -85 energy


:lol:

Rabbit would use it :!:

;)

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 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 12:45 am 
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malicewolf wrote:
Not a bad idea. The probability aspect would be a bit of a pain :P

But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo

Though Tickle's idea :lol: Dear God, I think 1 shot of that would nearly put my mech into overheat


Edited it slightly. Now you have a 24% chance to get 120+. Damages below 40 reduced to 32%.

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 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 8:36 am 
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The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. :o

Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60.

1-60 DMG = 35%
61-120 DMG = 45%
121-180 DMG = 15%
181-240 DMG = 5%

Something like the above.

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 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 9:54 am 
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malicewolf wrote:
The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. :o

Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60.

1-60 DMG = 35%
61-120 DMG = 45%
121-180 DMG = 15%
181-240 DMG = 5%

Something like the above.


Edited stats based on your ideas. :) :P

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