There are not many weapons in SM that have a huge damage range (shotguns are the only notable ones) however I think more should be added:
Charged Plasma CannonMythical Item
5-6 Range, 1 Knockback
1-240 Electric Damage
-60 Energy Damage6 Electric Resistance Drain1 Use Per Battle
-48 Energy, +24 Heat and -20
Energy Charges* Per Use
84 Weight
This weapon may look overpowered, however the probability that it will do
x damage is not equal for each possible amount of damage. The probabilities instead decreases as damage increases:
1-60 DMG = 0.4% chance for each amount (24% of total)
61-120 DMG = 0.7% chance (42% of total)
121-180 DMG = 0.5% chance (30% of total)
181-240 DMG = 0.075% chance (4% of total)
As you can see, this weapon is balanced due to the low probability of high damage outputs. This type of weapon would require players to think before taking the risk of using this weapon. Vote & comment on this idea.
*Thread on this coming soon. It's basically ammo for energy weapons.
