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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ]  Go to page 1, 2  Next

Good Idea
Yes 71%  71%  [ 5 ]
No 14%  14%  [ 1 ]
Tweak 14%  14%  [ 1 ]
Total votes : 7
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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 6:07 am 
Corporal
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Joined: Sat Feb 16, 2013 11:35 am
Posts: 44
HELLO

I have an idea : CLANS 4-5-6 GET A POWER KIT 10.000 for weekle bonus.

What do you think about this ?

Thanks for Replay!


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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 6:32 am 
First Lieutenant
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Beat GOD MODE 5 times = 2 hard key or 1 insane key if you already completed all hard missions
Beat GOD MODE 10 times = 4 hard key/2 insane key
Beat GOD MODE 25 times = 5 insane key
Reach 600 damage in "Inflict as many damage as possible" = 2 hard key/1 insane key
Reach 1000 damage in ^ = 4 hard key/2 insane key
Reach 1300 damage in ^ = 3 insane key
Thats it

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 7:22 am 
First Lieutenant
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Xzyckon wrote:
I suggest with this also comes the idea of converting your keys into credits because once you've conquered all of the hard/insane bases keys become useless, unless if they just repeat endlessly like with the easy ones.

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 9:33 pm 
Captain
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Xzyckon wrote:

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?

Wayyy to broken.

For free, I think 5 silvers, 3 golds, 40,000 power, and 3 mythicals (campaign + leveling) is good enough. :lol:

To be honest, a SM to Key converter would probably need to be like this.

Hard Key - 100,000 SM
Insane Key - 150,000 SM

Also the only thing this would do is lose Tacticsoft money, which means less food on our developers plates, meaning more time starving and less time making new features/items for this game.

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Thu Oct 15, 2015 6:12 pm 
Captain
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Polarz wrote:
Seriously? "Less food" Shall we not forget about bestplayer? The one who pays alot of $$$ to SM or the other top clan members? Sure, players who finished the whole campaign by paying are lucky people.

Oh and you said "New items". The only new items that they release are new OP mythical items! In which is getting pad to get. Oh and lets not forget about the mythical box okay? A new feature for money.

You also said developers will have more time starving. Are you sure about it? Are you?

You said that "THE ONLY THING THAT THIS WILL DO" Is lose tactisoft money? Not really. The other thing this will do is get more players to actually enjoy the game even more! More players to come. Right?

Yes, I am absolutely sure about everything I said.

For your information, Liran lives in an apartment (barely), and has 2 jobs, a game developer and a teacher. Devs aren't livin it up like you think. Most of the money from SM goes to Tacticsoft, devs (I think) have a fixed paycheck. No matter how much anyone spends, (most likely) a devs paycheck wont rise a nickel.

I said new items because I know that new legendaries are on their way. I also said new features (way to leave that out buddy), which a big new one is on the way too.

The mythical box was a great new feature. It gives micropayers a way be sure that their investment gives them exactly what they want every single time, mythicals.

Without excessive limitations, mission keys for free would be gamebreaking.

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