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Slinkybd
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Post subject: Re: resistance drainers Posted: Sat Nov 30, 2013 11:43 am |
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Joined: Fri Jan 25, 2013 5:20 pm Posts: 1183
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I agree that the uses should be limited, though I would also like to point out that the -10 part could also be reduced if you look through the kits you can buy -tokens or not- they arent properly configured some kits give a lot of res at the wrong levels and its rather annoying in battles even for lower level players.
The resistence portion of the game needs to be worked on along with weapon strength. There seems to be too many of one item type at every level that does more damage on every range and it makes it harder to have diverse mechs this way. Which eventually leads to someone just making 1 mech thats completely anti-norm to say the least. This type of game play isnt very interesting though I wont say its not fun.
_________________ BoS (E4) NUKE (Fantasy)
Retired NEWS Reporter.
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Ilona
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Post subject: Re: resistance drainers Posted: Sat Nov 30, 2013 1:55 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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yes, we need to balance them more. Thank you!
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