It is currently Thu Nov 28, 2024 7:03 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Respect other community members and moderators/administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
Author Message
 Post subject: Re: resistance drainers
PostPosted: Sat Nov 30, 2013 11:43 am 
Captain
Captain
User avatar
 Profile

Joined: Fri Jan 25, 2013 5:20 pm
Posts: 1183
I agree that the uses should be limited, though I would also like to point out that the -10 part could also be reduced if you look through the kits you can buy -tokens or not- they arent properly configured some kits give a lot of res at the wrong levels and its rather annoying in battles even for lower level players.

The resistence portion of the game needs to be worked on along with weapon strength. There seems to be too many of one item type at every level that does more damage on every range and it makes it harder to have diverse mechs this way. Which eventually leads to someone just making 1 mech thats completely anti-norm to say the least. This type of game play isnt very interesting though I wont say its not fun.

_________________
BoS (E4) NUKE (Fantasy)
Image

Retired NEWS Reporter.


Top
 

 Post subject: Re: resistance drainers
PostPosted: Sat Nov 30, 2013 1:55 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Sun Mar 21, 2010 3:02 pm
Posts: 1770
Gender: female
yes, we need to balance them more. Thank you!


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl