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Dantesinferno
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Post subject: Re: 1 point 2 actions Posted: Wed Nov 27, 2013 10:38 pm |
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Specialist |
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Joined: Sun May 19, 2013 6:43 pm Posts: 26
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yes PLEASE fix the opening move to work right!!!!!!!!
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Slinkybd
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Post subject: Re: 1 point 2 actions Posted: Sun Dec 01, 2013 2:14 pm |
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Joined: Fri Jan 25, 2013 5:20 pm Posts: 1183
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Meanwhile the kits should also be fixed since a level 30 kit can give +10-12 and a level 17 can give +16
_________________ BoS (E4) NUKE (Fantasy)
Retired NEWS Reporter.
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Lorinser021
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Post subject: Re: 1 point 2 actions Posted: Mon Dec 02, 2013 11:10 pm |
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Sergeant |
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Joined: Wed Jul 03, 2013 2:44 pm Posts: 138 Location: California
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yes the starting turn needs to be fixed. its very easy to exploit. for example. when people level their weapons and make their mech lvl 31/32, all I have to do is play some random energy/heat mech that I paid 60K worth of SM for that has no weapon upgrades and I can beat peoples fully upgraded legendary mech pretty easily. its basically all about who gets to go first. when the first turn works out right I have to really pay attention to my build vs. theirs and pay very close attention to the battle.
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[ 7 posts ] |
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