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KefkatheMad
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Post subject: Energy Mechs are now Crippled Posted: Fri Mar 07, 2014 11:25 am |
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Joined: Fri Feb 28, 2014 2:34 pm Posts: 4
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Why would the devs release weapons that make heat and physical even more powerful while utterly crippling energy builds? I used to be able to beat people with scores anywhere up to 15k with my energy mech provided I was careful. Now I am regularly losing to people with scores of 2k or less who just load up on the new weapons.
Heat was already the standard build for the game. Now with these new weapons energy is crippled to the point that it's nearly useless.
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USOmni1
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Post subject: Re: Energy Mechs are now Crippled Posted: Fri Mar 07, 2014 11:22 pm |
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Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
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I dont think that we [yes i am a TruBlu Player] are crippled, but i do agree that we could use some love in the Energy Dept. I would like to see some 2-4 range w/knockback energy weapons in the upper level ranges. Also maybe a weapon or two that deal 50-65 energy loss... Heat has theirs with the new Infernos dealing 65 heat... wheres the love for the Blues?
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
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GigaLava
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Post subject: Re: Energy Mechs are now Crippled Posted: Mon Mar 10, 2014 10:10 am |
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Second Lieutenant |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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Does that make me a truyellow player? anyways my physical mech has an easy time taking down heat mechs but a hard time taking down energy mechs why is that?
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Andy
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Post subject: Re: Energy Mechs are now Crippled Posted: Mon Mar 10, 2014 10:35 am |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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GigaLava
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 11:05 am |
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Second Lieutenant |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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Andy that`s why i use physical although most of our weapons require bullets so its one less slot to help your health/heat/energy
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Andy
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 11:52 am |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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GigaLava wrote: Andy that`s why i use physical although most of our weapons require bullets so its one less slot to help your health/heat/energy Considering most physical weapons do more damage than a call of lightning (blue sword), it's a fair price to pay The way I see it: Blue sword + Teleport: 84 damage (avg) + 58 damage (avg)= 142 damage Iron shredder averages (if equiped with 2): 194 damage (avg) The damage difference is 52 for only 30 bullets. With just one bullet module you could use this combo twice in a match, dealing 104 damage difference over a blue build. In place of the bullets a blue build will have armour plating wich only gives him 60hp. Teleport and blue sword being the strongest combo (in my opinion) for blue builds, and 2 hits from an iron shredder just being an example of high physical damage output. I know it's not the best example, however it to me this shows how much stronger a physical build is compared to an energy build. Since bullet weapons aren't effected by lack of energy, they can always be used against an energy build, so to me physical is so much stronger!! xD (I've excluded shotgun X's from this because they're unpredictable and I don't think they should be in the game xD)
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USOmni1
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 2:09 pm |
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Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
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Andy wrote: (I've excluded shotgun X's from this because they're unpredictable and I don't think they should be in the game xD) As i have stated in a seperate topic... I actually disagree. I like the Shotgun X and i have learned not to rely on it to win a match. True that you can win with luck, but in the reverse you can also lose a battle because of it if it hits critically low when you need it. I think more skill is required by a player because of weapons like this as they actually make you consider multiple options in battle. example: You have one more turn to finish your opponent or you will surly be dead their next round and they have 75ish HP. You are at range 1 and sword has been used, do you use shotgun? No, you stomp and let the drone finish them. [this example comes up with me quite often is why i chose it] I would actually like to see more weapons similar to this at different ranges. The concept actually gives a sense of "evasion maneuvers" to the Mechs rather then them just standing there and "taking the hits" so to speak.
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
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daggertye
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 8:15 pm |
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Joined: Fri Aug 06, 2010 11:19 am Posts: 82
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KefkatheMad wrote: Why would the devs release weapons that make heat and physical even more powerful while utterly crippling energy builds? I used to be able to beat people with scores anywhere up to 15k with my energy mech provided I was careful. Now I am regularly losing to people with scores of 2k or less who just load up on the new weapons.
Heat was already the standard build for the game. Now with these new weapons energy is crippled to the point that it's nearly useless. At the time you wrote this, I'm guessing not many people had those weapons. So, I don't really see how those weapons are life-changing. Even now, I don't see every heat build using the inferno, only the really dedicated players have the new weapons.
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daggertye
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 8:20 pm |
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Joined: Fri Aug 06, 2010 11:19 am Posts: 82
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Andy wrote: GigaLava wrote: Andy that`s why i use physical although most of our weapons require bullets so its one less slot to help your health/heat/energy Considering most physical weapons do more damage than a call of lightning (blue sword), it's a fair price to pay The way I see it: Blue sword + Teleport: 84 damage (avg) + 58 damage (avg)= 142 damage Iron shredder averages (if equiped with 2): 194 damage (avg) The damage difference is 52 for only 30 bullets. With just one bullet module you could use this combo twice in a match, dealing 104 damage difference over a blue build. In place of the bullets a blue build will have armour plating wich only gives him 60hp. Teleport and blue sword being the strongest combo (in my opinion) for blue builds, and 2 hits from an iron shredder just being an example of high physical damage output. I know it's not the best example, however it to me this shows how much stronger a physical build is compared to an energy build. Since bullet weapons aren't effected by lack of energy, they can always be used against an energy build, so to me physical is so much stronger!! xD (I've excluded shotgun X's from this because they're unpredictable and I don't think they should be in the game xD) Shields and drones mate Of course they will out damage you. They are called physical weapons for a reason. But, a strong shield (25% tank), can help abase this cost a lot. If he uses 1 bullet module, then he has no drone damage as the antares drains bullets too quickly so he has to use 3kinetic pointer, which is crap. If he uses 2, he still has no drone damage as his energy will be crap. U can use a Blue Drone or a 3 Electric pointer, which deal on average 35 damage, extra. This+ shield= you outdamage him easily.
_________________ My double legendary drops:
http://i62.tinypic.com/2mwv1jq.png http://i58.tinypic.com/10mpgdt.png http://i58.tinypic.com/2cehuo5.jpg http://i60.tinypic.com/2lllidv.png
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Andy
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Post subject: Re: Energy Mechs are now Crippled Posted: Tue Mar 11, 2014 10:34 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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daggertye wrote: Andy wrote: GigaLava wrote: Andy that`s why i use physical although most of our weapons require bullets so its one less slot to help your health/heat/energy Considering most physical weapons do more damage than a call of lightning (blue sword), it's a fair price to pay The way I see it: Blue sword + Teleport: 84 damage (avg) + 58 damage (avg)= 142 damage Iron shredder averages (if equiped with 2): 194 damage (avg) The damage difference is 52 for only 30 bullets. With just one bullet module you could use this combo twice in a match, dealing 104 damage difference over a blue build. In place of the bullets a blue build will have armour plating wich only gives him 60hp. Teleport and blue sword being the strongest combo (in my opinion) for blue builds, and 2 hits from an iron shredder just being an example of high physical damage output. I know it's not the best example, however it to me this shows how much stronger a physical build is compared to an energy build. Since bullet weapons aren't effected by lack of energy, they can always be used against an energy build, so to me physical is so much stronger!! xD (I've excluded shotgun X's from this because they're unpredictable and I don't think they should be in the game xD) Shields and drones mate Of course they will out damage you. They are called physical weapons for a reason. But, a strong shield (25% tank), can help abase this cost a lot. If he uses 1 bullet module, then he has no drone damage as the antares drains bullets too quickly so he has to use 3kinetic pointer, which is crap. If he uses 2, he still has no drone damage as his energy will be crap. U can use a Blue Drone or a 3 Electric pointer, which deal on average 35 damage, extra. This+ shield= you outdamage him easily. Meh, the highest damage electric damage weapon averages 35 damage. Excluding bullet type drones, the highest damage for a drone is 30 damage, so a difference of 5 is fairly small. As for countering energy builds, a physical build could equip a 25% heat shield, and will deplete an energy mechs heat shield before it's heat shield is depleted due to its output damage being higher. However lots of this is based upon assumptions as I'm only able to build an energy build. However, looking at the figures of weapons and given the option if it wasn't down to chance from item boxes, I would certainly go with a physical build. I'm just unsure of the effects it would have against a heat build, as physical weapons increase heat of a mech and a heat mech increases heat to the mech. In my eyes, it would be physical> energy and physical and heat fairly competitive. However with physical bullet weapons adding heat to a mech and heat mech adding heat, a physical mech may only get 1 if not 0 weapon uses per turn, which in the end is lower than a heat mechs damage output of two weapons. I'm also very inexperienced with kits, so I can barely account for these when I make assumptions. Unfortunately, I can't experiment with this, so I could be very wrong as figures can prove very different once in game. I'm still grinding my way till I can collect the items required to test my theory, but I think a smart physical build right now could dominate all other builds.
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