It is currently Sun Nov 24, 2024 5:51 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
 Post subject: ACTUAL MELEE WEAPONS
PostPosted: Tue Jan 01, 2013 8:01 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Dec 21, 2012 10:12 pm
Posts: 103
The addition of actual melee weapons like giant swords, maces, lances, spears, physical shields, or the likes would be just awesome!


Top
 

 Post subject: Re: ACTUAL MELEE WEAPONS
PostPosted: Tue Jan 01, 2013 2:03 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Mon Jun 29, 2009 9:12 am
Posts: 92
Gender: male
I also thought about that but still I'm not sure if it would be something good.
melee would be only just range one so they need a high amount of damage.
Because of hooks, charge and tp lots of players would use melee weapons. So why use something else?
But if you lower the damage why should you buy a melee weapon then?
Thats the stuff that came spontaneously to my mind.

_________________
Image

Best Ranks
e3 classic top 100
e3 best rank 14 (Tick 3600; started at tick 500)
F1- rank 3


Top
 

 Post subject: Re: ACTUAL MELEE WEAPONS
PostPosted: Tue Jan 01, 2013 9:18 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Dec 21, 2012 10:12 pm
Posts: 103
The thought just came to me out of sheer variety. Perhaps for high damage weapons, add knockback as well? This would prevent spamming to an extent. I also thought about the addition of new legs that have a 3-distance hop/drive but provide no or extremely little HP boost as esoteric to 'melee' classes, or perhaps even a special type of chassis that is tailored to flexibility. Or maybe a spinner would be that swords have a small chance to partially deflect a certain element of damage (electric, explosive, physical), which would give melee guys a fighting chance. Not to mention the high-risk high-reward system of jumping into other guys.


Top
 

 Post subject: Re: ACTUAL MELEE WEAPONS
PostPosted: Fri Jan 04, 2013 10:43 am 
Specialist
Specialist
 Profile

Joined: Thu Dec 20, 2012 11:55 am
Posts: 24
I think melee weapons would be fun. I enjoyed the game more when multiple physical resistance modules of the same type could be used. It added a stylistic twist to each 'mech & allowed for specific types of defense. Today that would be handy as most of the upper level players tend to rely on energy weapons.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl