Chet2020 wrote:
Has any thought been given to adding terrain modifiers. Examples: lava planets increasing heat, Ice planets reducing it, the void of space where bullets won't fire,dense atmospheres that lessen the effectiveness of lasers, electromagnetic fields the interfere with missile guidance. I think this would add a new dimension to building your mech and rethinking strategy.
Well, i liked that idea, and i'll suggest some new environment modifiers...
First, in space, you CAN fire bullets, provided you have the oxygen to ignite the explosive in the shell or you can use electromagnetism to accerelate the bullets(like the well known gauss gun). In fact, in that case, the bullets won't lose speed while travelling since there will be no air friction, hence increasing the penetration and damage.
Second, dense atmospheres will not only weaken lasers, it will also weaken bullets due to increased friction, reducing the range or damage of bullet weapons could be a good tweak for it.
Electromagnetic fields that interfere with missile guidance is an interesting idea, and it can also interfere with the electromagnetic accelerator type guns(the ones i was talking about above). It can also interfere with your own energy and/or energy weapons, reducing the strength of energy weapons and decreasing energy regen per turn.
And about interfering missile guidance, lava planets can do that too, since the missiles are generally heat seeking, aligning to the hottest object, flying to it, and exploding, if the planet is hotter than the mech itself, the missile will target the planet instead, missing the 'actual' target. Logically, it can even hit your own mech!
These kind of planets can have a heat level of their own, increasing the heat of cooler mechs for a percentage of the heat difference evert turn.
Ice planets can have their own heat level too, but these ones will have heat levels below zero and cool warmer mechs down for a percentage. Decreasing the mech's heat lower than zero can freeze them, making them unable to walk or use weapons, even increasing the damage taken(frozen things shatter quickly
) making the use of heat weapons an obligation if you don't want your mech to freeze.
These are my suggestions, and thank you Chet2020, for coming up with that idea
Oh god, these will take a lot of devhours to be applied to the game
Ferr3t wrote:
Hm, and maybe a mech can use one of their turns teleporting the arena to the new planet? Good idea That will be the core of planet strategy and it should cost a lof of energy or heat(or both XD ) to teleport the arena OR the arena teleporter should have max usages per battle (OR even better, both XD ).