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 Post subject: What can we do about new players
PostPosted: Fri Jul 05, 2013 4:28 pm 
First Lieutenant
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Eveyrone(especially the devs),

I don't know what will be done about this but something MUST be done.

The way it is now, I'm encountering opponents who equip their mech so badly that can't do anything. I've defeated one of them with 230HP left of my 270 HP. He just managed to hit 40 HP!

As I can see, they have no idea on how to even properly fit a mech, and they keep failing in battles mainly because of that!

This is just plain awful, they can be better, but they need to be guided better.

So I hereby ask: What can we do to guide them to be better? I believe this will greatly reduce the number of ragequitters, hence increasing the number of players who enjoys playing it. And that will result with more competition, higher number of players at high levels, thus even more competition and deep debates on strategy in this forum.
In summary: Better new players=Better game and that will grow SuperMechs up.

So, any ideas?

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 Post subject: Re: What can we do about new players
PostPosted: Fri Jul 05, 2013 4:40 pm 
Major
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A super mechs adopt a newb center.

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 Post subject: Re: What can we do about new players
PostPosted: Fri Jul 05, 2013 4:44 pm 
First Lieutenant
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Korupt wrote:
A super mechs adopt a newb center.

Sounds good, and actually, I'd be lying if i say I didn't expect that :P

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 Post subject: Re: What can we do about new players
PostPosted: Fri Jul 05, 2013 5:59 pm 
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Well I will pass it on and see what I can do.

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 Post subject: Re: What can we do about new players
PostPosted: Fri Jul 05, 2013 9:48 pm 
Lieutenant Major
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I agree with korupt also the test grounds thing would be a good edition..

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 Post subject: Re: What can we do about new players
PostPosted: Fri Jul 05, 2013 10:00 pm 
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RupertAngier wrote:
I agree with korupt also the test grounds thing would be a good edition..

I agree with test ground, idk how it is now, but when I was still playing, the major problems I (as well as several players that time) had was not knowing how good a combinations of stuffs will do in battles... and sometimes ended up buying a wrong weapon that cost most of my money, then quit the game becuz we couldn't afford to buy a new one

the test ground will let u try the weapons for free, or for a small amount of money, and u'll be against a computer opponent, winning or losing won't affect anything to u.

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 Post subject: Re: What can we do about new players
PostPosted: Sat Jul 06, 2013 8:00 am 
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Ok chaps heres some ideas:

1. At those pop ups in the tutorial that come saying: 'join our forum community' or 'add friends to blah blah', there should be one saying 'Out of money and gear, others giving you hard time?, Put lower level gear on and enjoy playing with easier opponents!'

2. Testing mode (already mentioned)

3. Half the price of rare items under level 20.

4. Make the starter prenium account 48 hours.

5. Make it every level you unlock a new paint colour untill 50 orso. There should be MUCH more paint colours, this would make designing mechs awesome! I don't like the current red, blue, pink, and green we have, if we had a variety it would be awesome! Also there is no purple :(. Let people star off with the basic 8, then unlock more colours untill a high level. PLEASE GIVE US MORE COLOURS, I AM INTO COLOURS AND STUFF AND I WANT MORE THAN THESE POXY COLOURS!!! PLEASE!!!!

Ok so these are my ideas to improve it for newbies (and make artists like this game more hehe)
once again, please give me my wish in number 5!

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 Post subject: Re: What can we do about new players
PostPosted: Sat Jul 06, 2013 3:39 pm 
First Lieutenant
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Deflowerer wrote:
people with lvl 18 gear but with one lvl 35 weapon, who could not make a dent in my mech - two turn fodder

This may not count, since such things might happen if you forget to change one of your items, or the server bug happens :P

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