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Trensicourt
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Post subject: Daily Reward System based on Mech Battles Posted: Mon Feb 03, 2014 10:24 pm |
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Joined: Wed Jan 29, 2014 7:02 pm Posts: 32
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A daily reward system in which players must fight mechs to receive them.
Here is how the daily reward system should work.
There are 25 different daily mechs for 25 levels, except for matchmaking levels 1-5 Each day you log on, you can fight the Daily Reward Mech based on your matchmaking. Fighting a mech is like fighting another player, except it is NPC.
The reward for defeating the daily mech. Don't worry about what you get below, it is just an example of WHAT you could get.
50% of getting a: -Rare Item -300*level=$$$
30% of getting a: -1 Item Box -500*level=$$$
20% of getting a: -1 Day Premium Account -800*level=$$$
10% of getting a: -Silver Item Box -1000*level=$$$
If you fail to defeat the daily mech you'll receive lesser prizes or get nothing if your really unlucky.
I'll answer all questions.
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Mike
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 5:58 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Prizes seem much too large, going to have to vote no.
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georgeshelou
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 1:05 pm |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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True^ and much rewards would really not be fair. Voted no
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Andy
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 1:09 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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Trensicourt wrote: Don't worry about what you get below, it is just an example of WHAT you could get.
Both of you neglected this I like the idea, so long as the rewards are reduced. Not only does it keep players interested in the game on a daily basis, but it adds something different to fighting NPC's (Just like the dungeons, which I miss and always will miss).
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Trensicourt
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 3:36 pm |
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Joined: Wed Jan 29, 2014 7:02 pm Posts: 32
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^^^^^^^^^^^^^^^^^^^^^^^^^
Please read what he said and re decide your vote.
You can possibly get better items. Which would be great instead of constant repetitive farming.
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Mike
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 4:59 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Andy wrote: Trensicourt wrote: Don't worry about what you get below, it is just an example of WHAT you could get.
Both of you neglected this I like the idea, so long as the rewards are reduced. Not only does it keep players interested in the game on a daily basis, but it adds something different to fighting NPC's (Just like the dungeons, which I miss and always will miss). No, I noticed it but when this is the example of what you can get for defeating a bot your level it is entirely too much. What I am thinking would be alright is far far off from his examples thus I know he'd be unhappy with it as well as those that support this.
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Trensicourt
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 6:13 pm |
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Joined: Wed Jan 29, 2014 7:02 pm Posts: 32
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1st Reason Does it really matter? The example are not hard, they can be flexible. They can either be 3K credits daily or 1 rare item if you land the dice on a 6. Right now, it is hard for those who had failures early on and are STRUGGLING to recover. I see many people who are desperate for something more entertaining. Is it entertaining when you farm pathetically long for something or trying to earn some credits from a failed prototype? I've been playing this game for a long time now and I know what it feels like to fail miserably and take eons to recover. Which is why we want something to work with.
2nd Reason However, the daily reward is just like item boxes. For example: Why does everyone buy lottery tickets? It is because they want to become rich. However, do they not realize that they are spending more money than ever on those costly tickets. This can make people lose hope after a while. Except the only difference is that Daily Reward actually gives you something solid and worthwhile. If you downgrade the rewards too much, it would be worthless. I'm not asking for large prizes; I'm asking for something the player can work with.
3rd Reason We can't sell anything and fusion doesn't help much unless you invest thousands of experience points in it.
If what your thinking can give us something more tangible, I would completely accept.
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Mike
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 6:18 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Honestly I'd rather see something else implemented to help with the difficulty of getting items or such. Daily rewards should really be a minute thing in my opinion, something that builds gradually but again is not a major thing. Just a little incentive to play at least once a day.
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Trensicourt
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Post subject: Re: Daily Reward System based on Mech Battles Posted: Tue Feb 04, 2014 7:23 pm |
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Joined: Wed Jan 29, 2014 7:02 pm Posts: 32
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Korupt wrote: Honestly I'd rather see something else implemented to help with the difficulty of getting items or such. Daily rewards should really be a minute thing in my opinion, something that builds gradually but again is not a major thing. Just a little incentive to play at least once a day. Like a coupon on something?
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