It is difficult to win a game against a high resistance mech.
So, I think more powerful weapons are needed in this game.
New ultimate weapon slot (Instead of one of the kit slot)
Using 2 turns - Have not been overheated. - Cannot attack after any move at same order.
Using 3 or 4 turns (Attack at next order) - Should not be overheated during attack. - The opponent is in range during attack. Otherwise the attack can be canceled.
Universal Type Weapons (Black colored) - The damage of this type can be included both heat damage and energy damage. However, It is reduced by all kind of resistance.
Examples
Super Laser Cannon (Physical) Using 4 turns Damage 200 1 Uses Range 1-4 Knockback 5
-10 Energy Per Use +20 Heat After Attacking
This weapon is useful when an opponent who has not teleport located at the corner and 4 or less apart. Then, the opponent will be significantly damaged and knockbacked.
Tactical Missile Launcher (Explosive) Using 3 turns Damage 150 +100 Heat damage 1 Uses Range 5-8
-10 Energy Per Use +50 Heat After Attacking -20 Rockets Per Use
This weapon is useful when an overheated opponent has not teleport and charge. Then, the opponent may be significantly damaged and overheated again.
EMP Cannon (Electric) Using 2 turns Damage 50 +100 Energy damage 5 Resistance drain 1 Uses Range 5-5
-50 Energy Per Use +10 Heat After Attacking
This weapon is useful, but an opponent may avoid locating 5 distance.
Gravity Gun (Universal) Damage 60 +20 Energy damage +20 Heat damage Range 5-6 Knockback -1
-15 Energy Per Use +15 Heat Per Use
If an opponent has 16,10,10 resistance, will take only 24 damage with 20 energy damage and 20 heat damage.
Supernova (Universal) Using 4 turns Damage 123 - 133 +33 Energy damage +33 Heat damage Range ∞
-50 Energy Per Use +50 Heat After Attacking
It has low efficiency. But, It is useful when the distance is maximum.
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