Is this a necrobump? Because if it is, sorry for bumping this thread.
I do think that this idea might work out good, but the problem, as you would say, is Knockback. One might get a team with high-range knockbacking weapons, making the other team not able to move through some sort of "Pendulum-styled manner".
I will also list some suggestions to your idea.
1) The "Exact same level and same clan" thing might not really work out, some do not have a clan which is decent enough. So I think it could be changed to just the "Same
level range" type, with these ranges-
- Level 1 - 2
- Level 3 - 5
- Level 6 - 9
- Level 10 - 14
- Level 15 - 18
- Level 19 - 22
- Level 23 - 26
- Level 27 - 30
This would allow the players with overall the same gear to be put in together. After Level 15, though, there are still level ranges, as each time you level up, you get some credits, which can then be used to buy Item Boxes. Thus, to prevent an advantage of money increasement, that happens.
2) For knockback, you can probably have it so that if a mech knocks into another one, it knocks that one back equally too. Thus, if you were to use a 2 knockback weapon on one mech, and it hits the other, that one will also be shot back by 2 squares/tiles/range whatever you want to call it.
But, if one of them is ALREADY in a corner, with the other one right in front of him, the knockback will simply not activate, and just act like a regular weapon. Also, if you use a 3 knockback weapon on a mech in this manner (The battlefield probably might have 15 squares.)
_ B _ C _ _ A _ _ _ _ _ _ _ _
So C will be knocked back 2 _, while B will be knocked back one, as B is one _ near the edge of the battlefield, while C is 3 _. So, as B occupies the space at the end, so C will be knocked back by two _. So, you should get the idea from this.