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 Post subject: Single Player Ideas and Changes
PostPosted: Wed Dec 24, 2014 2:56 am 
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I have been roaming Single Player these days, and I'd like to say, the challenges so far aren't very unique, and when you have completed almost all of the single player battles, there is literally nothing to do other than multiplayer (as showed by this).
Image

Before you go around saying that's the point of the game, I'll let you know that multiplayer's filled with all of those usual people who have extreme luck, and stuff that others do not have. And also, there are the people who are mean to the newbies.

And also, I am sure one of you would probably say "But the special missions in single player mode." Well, that's the point of this topic! Now, how many challenges are there? Let me count.
  • Invisible Mech (Which has better stuff then you sometimes, and can easily be detected with a teleport by looking around the area.)
  • God Mode (Which is incredibly overpowered without kits)
  • Deal as much damage as you can Mech
Thus, I would like to suggest a few special challenges, and also some new "ways" to make the Single Player mode more interesting.

1) BoSsEs
Alright, this idea has been taken away by God Mode already, but he is much of a very annoying one to fight. So, there are 2 versions of this idea. One is to put a boss in every single continent in the single player mode. (North America, South America, Europe, Africa, Asia, Australia), while the other is to put a secret boss that suddenly appears from the ocean at the bottom of the map after beating your final enemy in Campaign. For winning the boss for the first version, you get 1500 credits and 750 EXP, while for the boss in the second version, you get 2500 credits and 1000 EXP for winning.

2) Additional Challenges
  • Flaming Survival Mech (Survive for 7 turns against a mech with explosive-based epic and legendary equipment.)
  • Electrical Survival Mech (Survive for 7 turns against a mech equipped with electric-based epic and legendary equipment.)
  • Physical Survival Mech (Survive for 7 turns against a mech equipped with physical-based epic and legendary equipment.)
  • Sudden Raid Mech (One of the completed levels, typically the ones at the lower levels, will reopen, and when you click it, it opens up an extremely stronger version of the mech you had fought before there. It only stays there for a limited time.)
  • Do Not Get Attacked Mech (You have to destroy a heavily-armored mech that only has swords and a very powerful stomp, similar to God Mode's. If you get hit once, you lose the challenge.)
  • Clone Mech (Fight another mech with the identical equipment that you have, the clone having 1.25x more health then you do.)
  • Legendary "Deal as much damage as you can" Mech (It is similar to the previous one, but the Mech now has 8 resistance to every type of damage, and it can also knock you away with a special weapon that deals only 1 damage, but knocks the player back very far.)

3) Changes to the original challenges
  • Invisible Mech - Now, when the Invisible Mech is shot, it does not slightly show. Also, when it is it's turn, none of the "red hue" below a regular mech will appear. Additionally, the sound of it moving cannot be heard too.
  • God Mode - Those blasters it has deals less damage.


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