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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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 Post subject: Two Fusion Cores/Alt Fusion
PostPosted: Sat Jan 03, 2015 7:21 pm 
Captain
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OKOKOK I need credit if this becomes a thing! ;) :D
First Fusion Core is the same as the old one

The second lets you combine two weapons that share commonalities. For example, two Demo1s could make a Demo2, two SafeShots into a SureShot, two weak drainers of the same type into a strong drainer of that type.

Using this alternate fusion core could lead to new weapons to be made, of course with higher bullet/rocket needs to compensate for "overpoweredness". More examples two Sniper Rifles into an Anti-Material, mabye find a way to do this with torsos and or legs?

This is just one of my many radical ideas I think of to change the dynamic of this game.


edited the color, red and blue are reserved for mods


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 Post subject: Re: Two Fusion Cores/Alt Fusion
PostPosted: Sun Jan 04, 2015 7:53 am 
First Lieutenant
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WarrMachine wrote:
OKOKOK I need credit if this becomes a thing! ;) :D
First Fusion Core is the same as the old one

The second lets you combine two weapons that share commonalities. For example, two Demo1s could make a Demo2, two SafeShots into a SureShot, two weak drainers of the same type into a strong drainer of that type.

Using this alternate fusion core could lead to new weapons to be made, of course with higher bullet/rocket needs to compensate for "overpoweredness". More examples two Sniper Rifles into an Anti-Material, mabye find a way to do this with torsos and or legs?

This is just one of my many radical ideas I think of to change the dynamic of this game.


Good idea. :)

For torsos/legs in the new fusion core, the stats/features of these items could be combined to create a 'hybrid item'.


-SpikeyMech

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 Post subject: Re: Two Fusion Cores/Alt Fusion
PostPosted: Sun Jan 11, 2015 2:11 pm 
Corporal
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I published the same ideas been a long time


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