idea is; if one can move fast ,gains extra damage each turn
when you finish your attack
for example
seconds on screen..............+damage
20-18................................6
17-15................................5
14-12................................4
11-9..................................3
8-6...................................2
5-3...................................1
2-0...................................0
i think experience and new mech-design should be important for the game
possible problems:lag,cooling time,maybe one mech type gains more advantage than others