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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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 Post subject: Time Management
PostPosted: Tue Jan 06, 2015 4:33 pm 
Private
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Joined: Mon May 20, 2013 5:08 am
Posts: 4
idea is; if one can move fast ,gains extra damage each turn
when you finish your attack

for example
seconds on screen..............+damage
20-18................................6
17-15................................5
14-12................................4
11-9..................................3
8-6...................................2
5-3...................................1
2-0...................................0

i think experience and new mech-design should be important for the game

:?: possible problems:lag,cooling time,maybe one mech type gains more advantage than others


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 Post subject: Re: Time Management
PostPosted: Wed Jan 07, 2015 1:58 am 
Specialist
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Joined: Sun Dec 07, 2014 9:56 pm
Posts: 31
Won't be good for people that lag, and stuff like me.


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 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 8:21 am 
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Joined: Mon May 20, 2013 5:08 am
Posts: 4
i lost a lot of fight too,because of lag problem :mrgreen:
but today, it is more rare.In future it will be solved.
i love last update(new arenas) Game has more challange now.My "time bonus" idea is just thought experiment.I think it will be interesting with floor buffs.Everyone needs time to analyse it.


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 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 1:16 pm 
Sergeant
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Joined: Wed Jul 03, 2013 2:44 pm
Posts: 138
Location: California
siyahanka wrote:
idea is; if one can move fast ,gains extra damage each turn
when you finish your attack

for example
seconds on screen..............+damage
20-18................................6
17-15................................5
14-12................................4
11-9..................................3
8-6...................................2
5-3...................................1
2-0...................................0

i think experience and new mech-design should be important for the game

:?: possible problems:lag,cooling time,maybe one mech type gains more advantage than others


seems like a neat idea. would help with people who just sit in the corner and let the timer run out waiting for you to go after them.


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 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 4:00 pm 
Second Lieutenant
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Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
On the other hand, players with bad/slow internet will be punished. So a no from me.


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