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fabian77186
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Post subject: Weight Capacity & Modules Posted: Sun Feb 01, 2015 10:29 pm |
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Joined: Wed Jan 29, 2014 11:23 am Posts: 16
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I got the idea of a module that adds weight capacity to a mech, while losing a module slot, but as that isn't much trouble, the weight capacity the modules add is not so poor, but not so rich, but when combined you could carry an extra Call of Lightning or something, while the Modules have null weight. Also, talking about weight capacity:
1st idea: How about, to make the modules useful, each LEGS and TORSO, has a weight capacity, with, like, Torso Newbie having 100 kg capacity, and, let's say, legs Metal Walkers 30 extra weight. The last one was an example, of one of two ideas. The poor capacity of these is because they're newbie things, but, if you are wondering: What happens to the weight of the torsos and legs??? Easy. They aren't erased: The weight they have should be a fraction of the weight capacity they add. The fraction varies per torso and legs, like, for example, not necessarily these values, Galaxus Model A, being a level 30 torso, carries 1350kg, but a fourth part occupies the weight of the torso, having this weighing 312.5kg, rounding it, always up, to 313kg, making the real capacity of 1037kg.
2nd idea: This idea is linked to the first idea but has some changes: instead of the fraction being a variation from each Torso/Legs, keeping the weight they currently have, their capacity would be three/four times their weight. This means, the heavier the Torso/Legs, the more weight you can carry.
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KingSpikey
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Post subject: Re: Weight Capacity & Modules Posted: Tue Feb 03, 2015 4:02 am |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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fabian77186 wrote: I got the idea of a module that adds weight capacity to a mech, while losing a module slot, but as that isn't much trouble, the weight capacity the modules add is not so poor, but not so rich, but when combined you could carry an extra Call of Lightning or something, while the Modules have null weight. Also, talking about weight capacity:
1st idea: How about, to make the modules useful, each LEGS and TORSO, has a weight capacity, with, like, Torso Newbie having 100 kg capacity, and, let's say, legs Metal Walkers 30 extra weight. The last one was an example, of one of two ideas. The poor capacity of these is because they're newbie things, but, if you are wondering: What happens to the weight of the torsos and legs??? Easy. They aren't erased: The weight they have should be a fraction of the weight capacity they add. The fraction varies per torso and legs, like, for example, not necessarily these values, Galaxus Model A, being a level 30 torso, carries 1350kg, but a fourth part occupies the weight of the torso, having this weighing 312.5kg, rounding it, always up, to 313kg, making the real capacity of 1037kg.
2nd idea: This idea is linked to the first idea but has some changes: instead of the fraction being a variation from each Torso/Legs, keeping the weight they currently have, their capacity would be three/four times their weight. This means, the heavier the Torso/Legs, the more weight you can carry. I've already posted about this (can't find the post though ) and my idea was that torsos have no weight but determine how much weight you can carry. Also, weight-increasing kits/modules could be fused into a torso to increase the weight limit. To balance this torsos should have a slightly lower weight limit so it doesn't add up to 1000 weight, to make room for weight modules. -King Spikey
_________________ Veteran from 2014, when the game was better in my opinion.
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