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Mythicals at a fixed token price?
Yes. 94%  94%  [ 15 ]
No. 0%  0%  [ 0 ]
Let me tweak that. 6%  6%  [ 1 ]
Total votes : 16
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 Post subject: Mythicals at a fixed cost
PostPosted: Thu Oct 08, 2015 8:55 pm 
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Hey guys, beware this might be a boring suggestion. But by the title Im sure it'll attract attention from those who like to read new ideas. Ill also do my best to summarize this idea too, for those with a short attention spans.

What Im suggesting might be a little, idk, radical. But with the right tweaking Im sure we can all get it to work perfectly.

By far the biggest problem people have with SuperMechs is the Mythical Items. Come on, you need to admit it. Mythicals aren't exactly drawing in free players.

Example #1 Spikey Mech + Countless others
viewtopic.php?f=406&t=34837
Post title says it all.

Most "free to play" players are scared (or can't) make any single, one time payments to this game. They don't want to because they're sacred that it'll be a total waste of money. This is what SuperMechs and the community can be profiting from! Micropayments that are always worth while.

Example #2 HearthStone Micropayment success
https://www.youtube.com/watch?v=FwI0u9L4R8U Skip to 3:48. Or watch the whole video, its great! What he explains is that any player can spend a sum of $2 on HearthStone and have a satisfying experience.

So what is a satisfying experience for any player? Ill bet its getting that new mythical that everyone wants, using it, and being awesome! We've already done it with legendary items. Fixed price in tokens for any 2 random mythicals that show up that week or so. Why not carry that over to mythical items?

Now of course this is going to be a bit more expensive, I was thinking 500 - 1000 tokens depending on the "value" that mythical has to the average player.

What do you think? Post a response!

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 10:56 am 
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Finally a gud way to get free players want to spend money on Supermechs. I mean, it should totally be done since you guys made mythicals op and probably get alotof money out of it. So why not do this to make even more money
:mrgreen:

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 11:26 am 
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I already suggested this in the past and it was met with indifference.

viewtopic.php?f=409&t=34026&hilit=+mythicals

but life is pretty much a popularity contest so since you said it it will probably gain traction.

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 12:12 pm 
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I suggested that days ago directly to Liran ... because I saw a free spot at "Packages" :!:

They will not do it ...
- because they make more money, if you stil have to gamble for the mythicals you want
- you need sometimes 20 - 30 gold boxes for 1 mythical you want,
if the gold boxes are on special sale AND with higher % for mythicals ...
144 tokens / gold box... ... 2880 - 4320 tokens = 52$ - 78$ for 1 (!) mythical you want & "search"
- you need sometimes 25 - 35 gold boxes for 1 mythical you want,
if the gold boxes are on normal sale ...
160 tokens / gold box... ... 4000 - 5600 tokens = 72$ - 100$ for 1 (!) mythical you want & "search"
- SOMETIMES you have it in the first gold box ... but that is like winning in the lottery :!:
- sometimes you DONT get THAT wanted & "searched" mythical

So you can see - it is about the "sometimes" ... AND with every NEW mythical the % of THAT one you search are more less ... because there are more and more mythicals :!:

;)

P.S.: I know developers / admins dont like to read this ... but it is the truth :!:

:)

P.P.S.: to be fair ... OF COURSE by trying for your mythical you want & "search" you get a LOT of MYTHICALS, also ones you NEED too, but you end up with as an example ... 20 mythical Meteor swords
:!:

8-)

A dream ...

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:lol:

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 2:03 pm 
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Good news guys.

Sent this link to Liran, he read it. Mods/Admins feel free to delete this quote if you think necessary due to privacy issues.

On 10/9/15, at 6:37 AM, Liran wrote:
> i'm thinking of creating a box of two random myths for 400-500 tokens.

Hows that sound? :lol:

I think its a little underpriced being brutally honest.

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 2:15 pm 
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Warr ...
WarrMachine wrote:
Good news guys.

Sent this link to Liran, he read it. Mods/Admins feel free to delete this quote if you think necessary due to privacy issues.

On 10/9/15, at 6:37 AM, Liran wrote:
> i'm thinking of creating a box of two random myths for 400-500 tokens.

Hows that sound? :lol:

I think its a little underpriced being brutally honest.

400-500 tokens for a Sector Eye & USA Mark I (both are not really useable - if you try to build a good mech) :?:

RANDOM is than stil the problem :!:

;)

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 2:51 pm 
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New feature coming out tomorrow!

On 10/9/15, at 3:40 PM, Liran wrote:
> also the box i will release tomorrow will only have 1 myth

1 Random mythical at a fixed token cost.

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 3:01 pm 
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WarrMachine wrote:
New feature coming out tomorrow!

On 10/9/15, at 3:40 PM, Liran wrote:
> also the box i will release tomorrow will only have 1 myth

1 Random mythical at a fixed token cost.

That sounds like Liran start thinking in the right direction :!:

:)

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 Post subject: Re: Mythicals at a fixed cost
PostPosted: Fri Oct 09, 2015 8:27 pm 
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WarrMachine wrote:
New feature coming out tomorrow!

On 10/9/15, at 3:40 PM, Liran wrote:
> also the box i will release tomorrow will only have 1 myth

1 Random mythical at a fixed token cost.


And then someone with MY LUCK gets the two Mythical Modules.

Whoopee.


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