Hey guys, beware this might be a boring suggestion. But by the title Im sure it'll attract attention from those who like to read new ideas. Ill also do my best to summarize this idea too, for those with a short attention spans.
What Im suggesting might be a little, idk, radical. But with the right tweaking Im sure we can all get it to work perfectly.
By far the biggest problem people have with SuperMechs is the Mythical Items. Come on, you need to admit it. Mythicals aren't exactly drawing in free players.
Example #1 Spikey Mech + Countless others
viewtopic.php?f=406&t=34837Post title says it all.
Most "free to play" players are scared (or can't) make any single, one time payments to this game. They don't want to because they're sacred that it'll be a total waste of money. This is what SuperMechs and the community can be profiting from! Micropayments that are always worth while.
Example #2 HearthStone Micropayment success
https://www.youtube.com/watch?v=FwI0u9L4R8U Skip to 3:48. Or watch the whole video, its great! What he explains is that any player can spend a sum of $2 on HearthStone and have a satisfying experience.
So what is a satisfying experience for any player? Ill bet its getting that new mythical that everyone wants, using it, and being awesome! We've already done it with legendary items. Fixed price in tokens for any 2 random mythicals that show up that week or so. Why not carry that over to mythical items?
Now of course this is going to be a bit more expensive, I was thinking 500 - 1000 tokens depending on the "value" that mythical has to the average player.
What do you think? Post a response!