It is currently Mon Feb 17, 2025 10:25 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Re: God Mode Balance Idea
PostPosted: Thu May 19, 2016 3:28 am 
Specialist
Specialist
User avatar
 WWW  Profile

Joined: Wed Dec 04, 2013 1:32 am
Posts: 23
Location: Arkansas
Gender: male
Nerf them :-)


Top
 

 Post subject: Re: God Mode Balance Idea
PostPosted: Thu May 19, 2016 12:30 pm 
Major
Major
User avatar
 Profile

Joined: Sun Nov 20, 2011 1:14 pm
Posts: 2610
Location: in my happy place
Gender: female
I disagree with you entirely.

32Gaming wrote:
Also, you can just put on a mythical resistance module to pretty much solve the problem

false. the standard resistance for top level mechs is 10 or 11 and anyone who doesnt use resistance generally has a bad time (even the double novas these days) so if 0 resistance is bad then -7 is significantly worse. (which is what you get with an 11 res mod on godmode)
think about it you're starting with negative resistance, anyone with drain weapons is gonna rip that (Want to be allies? Sometimes I like to pretend I am a princess riding a pony..) apart.

I have been doing 1v1s this tournament and have defeated almost all the god mode torso users, as soon as you get a draoiner on them they're in a tough spot because you do so much extra damage. the high HP means very little when it melts away like butter.

only person who pulls off god mode in 1v1 is fluxeon with his duel needles. as with any balanced torsos, there will be users who can use them to get ridiculously good ratios, but it goes for everything. point to a good torso and I'll point you to a build that works very well in top level play with that torso. god mode is no different.

my two cents on the issue.

_________________
Image

Image

free tokens!

Skype: bazinga124

-Baz


Top
 

 Post subject: Re: God Mode Balance Idea
PostPosted: Thu May 19, 2016 8:16 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
32Gaming wrote:
I agree that God Mode has a huge disadvantage in the -18 resistance, but with a good shield and enough health, that disadvantage can completely be eradicated as a problem.

Image

He started the battle with -7 is all resistances, meaning he was using a +11 mythical multi resistance module.

Can shields and health completely eradicate -40 resistance?

Here's a hit.
Spoiler:
no. not a chance.

Honestly the god mode torso seems like a lost cause to me. The resistance is simply too low. I'm yet to lose to a mech using it.

_________________
Maxx.


Top
 

 Post subject: Re: God Mode Balance Idea
PostPosted: Thu May 26, 2016 2:24 pm 
Major
Major
User avatar
 Profile

Joined: Sun Nov 20, 2011 1:14 pm
Posts: 2610
Location: in my happy place
Gender: female
okay I agree with you that the stats are a bit above average

_________________
Image

Image

free tokens!

Skype: bazinga124

-Baz


Top
 

 Post subject: Re: God Mode Balance Idea
PostPosted: Sun May 29, 2016 10:13 pm 
Private
Private
User avatar
 Profile

Joined: Thu Jul 18, 2013 10:25 am
Posts: 1
socialmisfit1 wrote:
okay I agree with you that the stats are a bit above average


That's what makes it mythical.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl