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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ]  Go to page 1, 2  Next

Add this?
Yes 70%  70%  [ 7 ]
Tweak (how) 10%  10%  [ 1 ]
No 20%  20%  [ 2 ]
Total votes : 10
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 Post subject: Re: Campaign final boss idea
PostPosted: Thu Oct 13, 2016 12:37 pm 
First Lieutenant
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Not nessessary...

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 Post subject: Re: Campaign final boss idea
PostPosted: Thu Oct 13, 2016 4:29 pm 
First Lieutenant
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tobereborn3015 wrote:
BluesMechs wrote:
Not nessessary...

Can you please explain? I can't make much out of texts that just read "Not necessary..."

You know how to use your mech, the CPU don't.
Therefore, the opposite of what you think, would be Very easy to win.

But would be so cool! =)

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 Post subject: Re: Campaign final boss idea
PostPosted: Mon Oct 17, 2016 5:12 pm 
Second Lieutenant
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I would name this boss "evil twin" instead of mirror or replica

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 Post subject: Re: Campaign final boss idea
PostPosted: Thu Oct 20, 2016 3:37 am 
Second Lieutenant
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tobereborn3015 wrote:
YoloNinjaSwag wrote:
I would name this boss "evil twin" instead of mirror or replica

I said something that means mirror or replica, but all of them are Japanese. That said, I think "evil twin" is too simple a name. Maybe something that is a play on the word mirror, like how "Oka Ruto" is a play on the word "occult."


Supermechs isn't made in japan though :?

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Total XP: 200,000+
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In-Game Name: --Dead-Ninja--
"Do it now, sometimes 'later' becomes 'never'."

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