Guys, I am getting sick and tired of not having an in-game way of earning tokens after you reach level 30/get all possible achievements. Supersonic and persona.ly may work for some people, but they don't work for others too. Those other people include me. So, with a lot of thinking, I came up with an idea.
Basically, the game needs a market system. Something that you can trade with, without it being abused. Therefor, no multiplayer. Because that's basically asking for a catastrophe.
The campaign is cool and all, but after 30 minutes or so it becomes a chore to get the rewards, let alone to finish it. It needs something to keep you motivated so it doesn't feel like such a task (suggested feature
here).
So my idea was to add a campaign market system. Here you can trade items you no longer need/want for credits, tokens, and other items too.
To make it fair, need some boundaries. If you have an epic item you want to trade, the amount of profit will depend on it's level and how well fused it is. However, if you want to trade it for another item, you can only trade it for an epic, rare, or normal item. If you want to trade a legendary item, you can only trade it for an epic, common, rare, or legendary item. You cannot trade an item when its level is lower than the item you want to trade it for. No mythicals can be traded. That's also asking for a catastrophe
And now for credits/tokens. These are if you want to sell items:
Normal
-(levels 1-15) 1,000 - 15,000 credits
-(levels 16-30) 16,000 30,000 credits
(no tokens trading)
+1,000 credits for each level of fusion on item
Rare
-(levels 1-15) 1,300-19,500 credits (no tokens trading)
-(levels 16-30) 19,800 credits-39,000 credits (1-12 tokens)
+1,250 credits for each level of fusion on item
Epic
-(levels 1-15) 2,000-30,000 credits (1 token)
-(levels 16-30) 32,000-60,000 credits (6-22 tokens)
+1,500 credits for each level of fusion on item
Legendary
-(levels 1-15) 3,200-48,000 credits (3 tokens)
-(levels 16-30) 51,200-96,000 credits (10-34 tokens)
+1 token for each level of fusion on item
I think this game needs this.