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YoloNinjaSwag
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Post subject: Counter physical weapons/items Posted: Fri Nov 04, 2016 2:38 am |
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Joined: Sun Jul 17, 2016 4:16 am Posts: 243 Location: Australia Gender: male
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As we now know, physical mechs are now the best type in the game. Good (most) physical mechs have high cooling, high damage and high hp which makes them almost indestructible.
So here are a list of ideas.
1. Engine breacher (mythical) Type: explosive Damage: 10-20 Cooling damage: 30 Resistance drain: 10 Heat damage: 15 Heat consumption: 40 Energy consumption: 10 Usage: 1 Range: 3-5 Top weapon
2. Generator breacher (mythical) Type: electric Damage: 10-20 Regeneration damage: 30 Energy damage: 15 Energy consumption: 40 Heat consumption: 15 Resistance drain: 10 Usage: 1 Range: 3-5 Top weapon
If possible, you can provide any images or drawings of what they would look like
_________________ --------------------------------
Total XP: 200,000+ Total Mythicals: 50+ Rank: 1 Highest win streak: 32 In-Game Name: --Dead-Ninja-- "Do it now, sometimes 'later' becomes 'never'."
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Last edited by YoloNinjaSwag on Mon Nov 07, 2016 4:40 am, edited 2 times in total.
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BluesMechs
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Post subject: Re: Counter physical weapons/items Posted: Fri Nov 04, 2016 8:25 am |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: 127.0.0.1 Gender: male
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50 cooling damage and 50 regen damage?!? nice joke =)
_________________ KilliN
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dragonmasterq
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Post subject: Re: Counter physical weapons/items Posted: Fri Nov 04, 2016 10:22 am |
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Corporal |
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Joined: Fri Dec 18, 2015 9:20 am Posts: 46
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Absolutely not
_________________ For here I am, and I will stay
The Mavericks, "Come Unto Me"
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BluesMechs
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Post subject: Re: Counter physical weapons/items Posted: Fri Nov 04, 2016 6:31 pm |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: 127.0.0.1 Gender: male
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dragonmasterq wrote: Absolutely not Yeah
_________________ KilliN
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socialmisfit1
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Post subject: Re: Counter physical weapons/items Posted: Sun Nov 06, 2016 12:26 pm |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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doi you seriously think equipping people with a weapon that can do 50 cool damage in a single turn is a good idea? especially with the rise of the lava sprays and fire super novas (cba to check the real name) this would just be a (Want to be allies? Sometimes I like to pretend I am a princess riding a pony..) overkill for the already often over-powered heat mechs. I would suggest that physicals arent really in need of a pegging down at this moment in time.
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YoloNinjaSwag
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Post subject: Re: Counter physical weapons/items Posted: Mon Nov 07, 2016 4:39 am |
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Joined: Sun Jul 17, 2016 4:16 am Posts: 243 Location: Australia Gender: male
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I tweaked it just like you guys said
_________________ --------------------------------
Total XP: 200,000+ Total Mythicals: 50+ Rank: 1 Highest win streak: 32 In-Game Name: --Dead-Ninja-- "Do it now, sometimes 'later' becomes 'never'."
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dalekstorm
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Post subject: Re: Counter physical weapons/items Posted: Tue Nov 08, 2016 5:11 pm |
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Corporal |
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Joined: Sat Apr 12, 2014 2:47 pm Posts: 46
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for god sake if you want to make something like that make it for heat mechs. not physical mechs. heat mechs are so ridiculously overpowered. ever science lava spray and the infernal axe were added i am overheated for the rest of the game. and i have a physical mech with electron defence, flame boots and heat control. so make things to kill heat mechs. not physical mechs.
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