It is currently Sun Nov 24, 2024 2:08 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: Clan fight for territory instead of just chasing ranking?
PostPosted: Sat Nov 19, 2016 5:16 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Thu Jan 08, 2015 8:21 am
Posts: 32
Clan fight for territory instead of just chasing ranking? and territory provide SM like tax revenue. Also you can steal resources from other clans territory. Not well thought off, but it's a start. Pelase feel free to jump right in


Top
 

 Post subject: Re: Clan fight for territory instead of just chasing ranking?
PostPosted: Sat Nov 19, 2016 7:44 pm 
Private
Private
 Profile

Joined: Wed Mar 11, 2015 5:13 pm
Posts: 4
This is a good developing idea, the land owned could be like the squares in campaign. However, how would land be held without constantly be stolen? Would there be a way to sell land for parts or tokens? Most importantly would there be a live battle for land that you could accept so only active players could fight?

I may have left more questions than answers, but I am a strategist who works with whats given and as leader of the crusher family I am always interested by new ideas. :geek:


Top
 

 Post subject: Re: Clan fight for territory instead of just chasing ranking?
PostPosted: Mon Nov 21, 2016 8:33 pm 
Corporal
Corporal
 Profile

Joined: Mon Aug 29, 2016 10:48 am
Posts: 46
Add geocaching to app and then run that rabbit like PokeYourMom Go with "forts" that need defending.

Seriously, though, any territory system requires in-depth development and may require much higher levels of participation from clan members than I think currently exists.

I do believe there does need to be something other than rank-chasing to attract more players and lower the user attrition rates, preferably something with an "idle" element to it, though I find idle features to be almost offensive as an active player myself.

Underground matches where your mech is on steroids the longer you don't play? I dunno.

Territory defense might be fun if they have a separate locker for defense parts and you can hire buggies and tanks in addition to or instead of your mech. Make your opponent a custom campaign level of sorts. I dunno.

Sorry bout the lazy post. Off work and too tired to have totally coherent feedback.


Top
 

 Post subject: Re: Clan fight for territory instead of just chasing ranking?
PostPosted: Tue Dec 13, 2016 4:08 am 
Corporal
Corporal
 Profile

Joined: Sat Oct 29, 2016 10:17 pm
Posts: 58
seimeranti1 wrote:
Clan fight for territory instead of just chasing ranking? and territory provide SM like tax revenue. Also you can steal resources from other clans territory. Not well thought off, but it's a start. Pelase feel free to jump right in



NICE IDEA!! :lol:


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl