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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 

Should This Be Added?
Poll ended at Fri Jan 20, 2017 8:57 pm
Yes 7%  7%  [ 1 ]
No 57%  57%  [ 8 ]
Nerf It 36%  36%  [ 5 ]
Total votes : 14
Author Message
 Post subject: Re: ColdFire II
PostPosted: Tue Dec 27, 2016 2:38 am 
First Lieutenant
First Lieutenant
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Joined: Sun Sep 06, 2015 9:18 pm
Posts: 335
Location: 127.0.0.1
Gender: male
No needed of more nonsense (Want to be allies? Sometimes I like to pretend I am a princess riding a pony..) over powered items on this game.
we need legendarys, L-E-G-E-N-D-A-R-Y-S

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KilliN


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 Post subject: Re: ColdFire II
PostPosted: Sat Jan 14, 2017 3:21 pm 
First Lieutenant
First Lieutenant
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 Profile

Joined: Sat Dec 17, 2016 12:52 pm
Posts: 485
Location: In my closet, bleeding to death
They just added lava spray mk II so we can expect to see a coldfire mk II.

_________________
Image
Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: ColdFire II
PostPosted: Sat Jan 14, 2017 4:58 pm 
Corporal
Corporal
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Joined: Sat Oct 29, 2016 10:17 pm
Posts: 58
FullOfNutz wrote:
Hmm...that stats are too overpowerd,let me to change something
6 regen dmg
11 max energy dmg
85 energy dmg
2 uses
2 range
46-62 electric dmg
22/23 heat dmg
28 energy consumption


Hmmm,85 Energy Damages does make better
senses; 8-) :lol:
40-68 Electrical
Damages (lower Minimal , yet
higer Maximum than those of Mark I :roll:)

And, AWESOME idea for Heat Damages,, but, 12~16 would make it better match the name "COLDFire ".

The point is, I like your Status Reseting.(๑•́ ₃ •̀๑)(๑•̀ᄇ•́)و ✧


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