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rountreesj
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Post subject: Re: Fusion core options Posted: Sat Nov 02, 2013 1:21 pm |
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Joined: Mon Oct 14, 2013 10:54 am Posts: 10
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i think it would be cooler to be able to fuse the weapons to increase their abilities, like can add hitpoints OR add more electric drain, or more overheating. that way one could have so many different styles of weapons. it would make the game much more complex. as it stands, the only way to get the GOOD weapons is to get lucky and win one, or buy 100$ worth of tokens and buy the token boxes till you get something legendary. EVAn that method seems to have been screwed with as no good items are floating around anymore
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Paradoxon
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Post subject: Re: Fusion core options Posted: Sun Nov 03, 2013 3:55 pm |
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Corporal |
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Joined: Mon Dec 17, 2012 12:33 am Posts: 49
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MrOneTwoo wrote: Most of the players fuse the rare, epic and legendary items, and probably some of those are level 5-6 now (the weapons). And because the game is changing very often, sometimes these weapons will be useless, so you should fuse them. But maybe you leveled up and you will not get this weapon again. So i think the fusion core should include an option which keeps the weapon but the weapon's level are again level 1. For example you have a legendary weapon in power level 7 with 4500 point or what and with this option your weapon is not be destroyed, just regress. And the 4500 point transferred the other weapon. Or just the 75%. (4500*0,75=3375) I hope its clear. that's a great idea
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exu
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Post subject: Re: Fusion core options Posted: Sun Nov 03, 2013 6:01 pm |
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Joined: Mon Jul 08, 2013 2:07 am Posts: 17
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rountreesj wrote: i think it would be cooler to be able to fuse the weapons to increase their abilities, like can add hitpoints OR add more electric drain, or more overheating. that way one could have so many different styles of weapons. it would make the game much more complex. as it stands, the only way to get the GOOD weapons is to get lucky and win one, or buy 100$ worth of tokens and buy the token boxes till you get something legendary. EVAn that method seems to have been screwed with as no good items are floating around anymore Eso lo haría un gran juego, nadie tendría idea de qué tipo de armas ha creado el oponente. La mejor idea que he leído en los foros, deberías de hacer un pool de esta. That would make a great game, no one had any idea what kind of weapons has created the opponent. The best idea I've read in the forums, you should make a pool of this.
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Slinkybd
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Post subject: Re: Fusion core options Posted: Thu Nov 28, 2013 9:43 pm |
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Joined: Fri Jan 25, 2013 5:20 pm Posts: 1183
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exu wrote: rountreesj wrote: i think it would be cooler to be able to fuse the weapons to increase their abilities, like can add hitpoints OR add more electric drain, or more overheating. that way one could have so many different styles of weapons. it would make the game much more complex. as it stands, the only way to get the GOOD weapons is to get lucky and win one, or buy 100$ worth of tokens and buy the token boxes till you get something legendary. EVAn that method seems to have been screwed with as no good items are floating around anymore Eso lo haría un gran juego, nadie tendría idea de qué tipo de armas ha creado el oponente. La mejor idea que he leído en los foros, deberías de hacer un pool de esta. That would make a great game, no one had any idea what kind of weapons has created the opponent. The best idea I've read in the forums, you should make a pool of this. This has been brought up before with Ilona, Liran and Michael I believe. But as for the initial idea I like it.
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Andy
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Post subject: Re: Fusion core options Posted: Fri Nov 29, 2013 4:53 am |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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Hexide
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Post subject: Re: Fusion core options Posted: Sat Dec 21, 2013 11:14 pm |
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Joined: Fri Dec 21, 2012 10:12 pm Posts: 103
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I think as a whole the Fusion Core system potentially has to be overhauled to be significantly of use for now, but at least it's no feature that allows for overpowering.
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