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 Post subject: Campaign Reset Function
PostPosted: Sat Dec 21, 2013 11:07 pm 
Sergeant
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Once you hit level 30 and complete the campaign, the only way to obtain credits is by multiplayer, and at level 30 the matchmaking becomes extremely tedious, only allowing a general gain of 3000 or so per hour because of the lack of suitable opponents. Thus I propose a campaign reset function, and perhaps an achievement for completing the campaign multiple times?

There is a way around this, which is to simply not complete the campaign and purposely lose a few AI matches, because this re-locks parts of the map, allowing for potentially infinite credit farming (you even get creds for dying, so)
I didn't realise this until actually finishing the campaign though, which is partly why I bring up this suggestion.


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 Post subject: Re: Campaign Reset Function
PostPosted: Sat Dec 21, 2013 11:38 pm 
Major
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Wasn't there a kind of training mode after you clear the campaign?

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 Post subject: Re: Campaign Reset Function
PostPosted: Sun Dec 22, 2013 12:12 am 
Sergeant
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Yes, but as these 'practise' mechs are essentially unbeatable, there's no way to continue earning credits in single player.


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 Post subject: Re: Campaign Reset Function
PostPosted: Sun Dec 22, 2013 12:27 am 
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Strange, I remember when it was first released many players talked about how it was so much better than the campaign. Maybe they changed it since then though.

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 Post subject: Re: Campaign Reset Function
PostPosted: Sun Dec 22, 2013 12:42 am 
Sergeant
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Definitely. The only issue I have is with hassling credit earnings; there's no technical errors at hand here.


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 Post subject: Re: Campaign Reset Function
PostPosted: Sun Dec 22, 2013 1:41 am 
Sergeant
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Hexide wrote:
Yes, but as these 'practise' mechs are essentially unbeatable, there's no way to continue earning credits in single player.


what "practice" mechs are you fighting? because if they are the same ones I am fighting they are insanely easy. when I am testing a new builds I let the cpu go 2x first without me doing anything. that way if I cant catch up and beat them then it will be a decent pvp build. honestly if you are having a problem with the practice bots then just make a pure heat build and over heat them over and over and over. lock them down. cant lose


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 Post subject: Re: Campaign Reset Function
PostPosted: Sun Dec 22, 2013 3:38 am 
Sergeant
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Tell me this is actually a winnable fight:

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 Post subject: Re: Campaign Reset Function
PostPosted: Mon Dec 23, 2013 12:31 pm 
Sergeant
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wow ive never seen mine get that high. only 25 resist with about 500 health. when i reset my browser it also reset the practice mode. ( havent tested that recently ) i played a bunch of times last night and the resist never went over 25. they changed around a bit but not a lot.


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 Post subject: Re: Campaign Reset Function
PostPosted: Mon Dec 23, 2013 8:13 pm 
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Hexide wrote:
Tell me this is actually a winnable fight:

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Try clearing your cache and cookies. ;)

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 Post subject: Re: Campaign Reset Function
PostPosted: Mon Dec 23, 2013 10:04 pm 
Sergeant
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Thanks Korupt, clearing cookies and cache reset the AI back to feasibly fightable :D


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