Forum rules
Please stay on topic.
Please respect other community members moderators and administrators.
No spam.
Author |
Message |
USOmni1
|
Post subject: Extra Damage When Against A Wall Posted: Tue Feb 11, 2014 4:13 pm |
|
Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
|
i think it would be a good idea to implement extra damage to opponents who are back to the wall when hit with knock-back weapons. in "real life" you would have resistance and whiplash from the force of the wall against your body, why not incorporate that damage into the game. i am mentioning this to remove the handicap of players who intentionally use the wall to hold there ground as an advantage... (i do it myself, so this goes for me too). it would definitely add more strategy to the game without alot of re-coding and major changing of fundamentals.
thank you for your votes and feedback.
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
|
|
Top |
|
daggertye
|
Post subject: Re: Extra Damage When Against A Wall Posted: Thu Feb 13, 2014 11:42 pm |
|
Joined: Fri Aug 06, 2010 11:19 am Posts: 82
|
Voting no. It is too hard to install it without crashing the weapons pk styles.
Is knock-back damage a percentage of weapon damage or a set value per knock-back on wall? If it is a percentage, we run into the fact that some weapons, who have lower knock-back and high damage will be devastating, while weapons with higher knock-back but lower damage will be useless. If we choose to have it be a set value, we see that this would overpower the lower levels and be basically useless at higher levels for ex: "Shockwave" at level 23 would basically cause 62+4x damage. However, we can't just nerf the Shockwave because there are cases in which we want to use it outside of cornering your opponent.
_________________ My double legendary drops:
http://i62.tinypic.com/2mwv1jq.png http://i58.tinypic.com/10mpgdt.png http://i58.tinypic.com/2cehuo5.jpg http://i60.tinypic.com/2lllidv.png
|
|
Top |
|
USOmni1
|
Post subject: Re: Extra Damage When Against A Wall Posted: Fri Feb 14, 2014 12:24 am |
|
Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
|
daggertye wrote: Voting no. It is too hard to install it without crashing the weapons pk styles.
Is knock-back damage a percentage of weapon damage or a set value per knock-back on wall? If it is a percentage, we run into the fact that some weapons, who have lower knock-back and high damage will be devastating, while weapons with higher knock-back but lower damage will be useless. If we choose to have it be a set value, we see that this would overpower the lower levels and be basically useless at higher levels for ex: "Shockwave" at level 23 would basically cause 62+4x damage. However, we can't just nerf the Shockwave because there are cases in which we want to use it outside of cornering your opponent. i'm not sure how it would be implemented, that would be for the devs to figure out and discuss, i just wanted to get the idea out there. but if i to make a suggestion i would say to make it a actual amount based on the power of the weapon, the more powerful the weapon, the more powerful the impact would be. i guess it would be a percentage of the power of the weapon, disregarding the "amount" of knockback... just noting knockback as the reason for the extra damage.
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
|
|
Top |
|
georgeshelou
|
Post subject: Re: Extra Damage When Against A Wall Posted: Fri Feb 14, 2014 5:19 am |
|
Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
|
No importance for this suggestion, the game is fine as it is.
_________________ Alliances: HORD, DG,A, K
Most Crystals: 51 Highest Power: 194 Best Score: 3320
|
|
Top |
|
Andy
|
Post subject: Re: Extra Damage When Against A Wall Posted: Fri Feb 14, 2014 7:19 am |
|
Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
|
georgeshelou wrote: No importance for this suggestion, the game is fine as it is. Far from it ^_^ Any suggestion is a good suggestion. If the game was fine as it is, it would no longer be in its BETA. I do like this idea, however I believe this would have been a lot better in the older patches where players would deal damage, then run to the corners, kit up and allow their drone to finish the enemy off. I'm not sure this strategy is used anymore (I haven't noticed it around my level at level 16 at all). Therefore I don't feel any real need for this to be implemented in to the game right now. If there are levels where players camp in corners to let their drones finish off their enemies, or this starts to happen again as game play changes, then I believe this idea would be a strong counter measure for these matches. So a suggestion not to be forgotten, but not necessary right now.
_________________
|
|
Top |
|
USOmni1
|
Post subject: Re: Extra Damage When Against A Wall Posted: Fri Feb 14, 2014 12:51 pm |
|
Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
|
Andy wrote: georgeshelou wrote: No importance for this suggestion, the game is fine as it is. Far from it ^_^ Any suggestion is a good suggestion. If the game was fine as it is, it would no longer be in its BETA. I do like this idea, however I believe this would have been a lot better in the older patches where players would deal damage, then run to the corners, kit up and allow their drone to finish the enemy off. I'm not sure this strategy is used anymore (I haven't noticed it around my level at level 16 at all). Therefore I don't feel any real need for this to be implemented in to the game right now. If there are levels where players camp in corners to let their drones finish off their enemies, or this starts to happen again as game play changes, then I believe this idea would be a strong counter measure for these matches. So a suggestion not to be forgotten, but not necessary right now. Thank You for your support Andy. Is there anyway to place this thread somewhere as so it doesn't get forgotten? but this isn't just for running to the wall to let a drone finish you off. some people fight with knock-back weapons, and knock-back does slightly less damage then non-knock-back weapons. this could compensate for not being able to knock them back anymore by dealing a slight bit more damage. and the damage doesn't have to be much... we all know that even 5-10 points of damage can be very significant.
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
|
|
Top |
|
Aeacus
|
Post subject: Re: Extra Damage When Against A Wall Posted: Tue Feb 18, 2014 4:26 am |
|
Joined: Wed Apr 10, 2013 10:03 am Posts: 232 Location: In the middle of nowhere, next to nothing. Gender: male
|
Voted No.
Why? Since at lvl30 (where i fight), basically every weapon has knockback. No need to upgrade lvl30s weapon's damage even further.
-- Aeacus
_________________ Long live death, long live war, long live the cursed mercenary!
|
|
Top |
|
USOmni1
|
Post subject: Re: Extra Damage When Against A Wall Posted: Tue Feb 18, 2014 12:42 pm |
|
Joined: Thu Feb 06, 2014 8:49 pm Posts: 71 Location: Tacticsoft Flash Program SuperMechs Gender: male
|
It would add to the strategy of staying out of the corners. Mechs have the ability to jump over other mechs... but seldom do so. this would give the ability for mechs that can jump an actual purpose for it. also it would require more mobility and movement to the game weather then just stand in one spot and shoot your opponent dead. I just think it would add variety as well to the game is all i'm saying and make the battles (which we all know come to a point of being repetitious) a little more flair and entertaining.
_________________ One Rule: WHAT RULES!!! Do Not Strive To Be "Competitive", Strive To Be The BEST!!!
U.S.Omni-1
|
|
Top |
|
Vizi
|
Post subject: Re: Extra Damage When Against A Wall Posted: Tue Feb 18, 2014 2:56 pm |
|
Joined: Thu Feb 13, 2014 8:28 pm Posts: 8
|
One of my strategies is moving one space forward from say 7 spots away. Then I can shoot the enemy with a knockback and knock them out of range forcing them to do some sort of movement towards me which wastes a move for them. Doing this already frustrates people lol. I wouldn't want to see people rage if I did even MORE damage on that move. It was a good suggestion though.
_________________
|
|
Top |
|
Mike
|
Post subject: Re: Extra Damage When Against A Wall Posted: Tue Feb 18, 2014 2:58 pm |
|
Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
|
Vizi wrote: One of my strategies is moving one space forward from say 7 spots away. Then I can shoot the enemy with a knockback and knock them out of range forcing them to do some sort of movement towards me which wastes a move for them. Doing this already frustrates people lol. I wouldn't want to see people rage if I did even MORE damage on that move. It was a good suggestion though. That wouldn't apply in what he is proposing though. He is saying, if I have understood correctly, that when a mech is against a wall and gets hit with a weapon that uses knockback it takes more damage. Not every time a mech is hit with knockback.
_________________
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|