It is currently Sun Nov 24, 2024 6:18 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

What would you like to see?
2-4 range +knockback energy weapons 50%  50%  [ 3 ]
weapons with high energy drain equivalent to the newer heat weapons 50%  50%  [ 3 ]
other "energy" ideas [please explain] 0%  0%  [ 0 ]
Total votes : 6
Author Message
 Post subject: Blues Clues
PostPosted: Fri Mar 07, 2014 11:27 pm 
Corporal
Corporal
User avatar
 WWW  Profile

Joined: Thu Feb 06, 2014 8:49 pm
Posts: 71
Location: Tacticsoft Flash Program SuperMechs
Gender: male
I dont think that we [yes i am a TruBlu Player] are crippled, but i do agree that we could use some love in the Energy Dept. I would like to see some 2-4 range w/knockback energy weapons in the upper level ranges. Also maybe a weapon or two that deal 50-65 energy loss... Heat has theirs with the new Infernos dealing 65 heat... wheres the love for the Blues?

_________________
One Rule: WHAT RULES!!!
Do Not Strive To Be "Competitive", Strive To Be The BEST!!!

U.S.Omni-1


Top
 

 Post subject: Re: Blues Clues
PostPosted: Sun Mar 09, 2014 7:02 am 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
Energy mechs can fully compete with heat at the moment. The new inferno weapon does nothing to disturb the balance.

You already have a weapon that takes away 50 energy - the energy sword. You also have a 2-4 range weapon which takes away 40 energy - deep drain. I don't think a energy weapon similar to inferno, which takes away 65 energy at 1 range, would be very useful, because you'd be using sword at that range anyway.

There are other 2-4 range energy weapons - twin termination B, which does 38-50 damage and has knockback. The equivalent heat weapon is twin termination R, which only does 38 damage.

You also have a very high damage 2-4 range weapon (pitchfork of doom), although admittedly it has no knockback and only 2 uses.

There are few alternative 2-4 range weapons beside twin termination R for a heat mech. The only alternative I can think of is a 2 range heat shotgun and a grenade launcher, but again energy mechs can do the same.

The new inferno weapon might seem overpowered, but if you keep your heat under control it's no big deal. It only works at 1 range, only 2 uses and does nearly no damage. I think a side drainer is more useful.

I would like to see a new top weapon. Blue blast is okay, it does high damage, more than the heat blasters like black and white hole blaster, but there should be a counterpart to all the missile launchers. Like energy missiles. Just throwing something out there.

Otherwise, energy is a perfectly legitimate and powerful build. You can beat most heat mechs if you build yours right.


Top
 

 Post subject: Re: Blues Clues
PostPosted: Mon Mar 10, 2014 10:12 am 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Sun Oct 13, 2013 11:58 am
Posts: 313
Gender: male
Honestly yes they do need a new weapon or two just to be fair

_________________
Please send tokens to ID: 9326047


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl