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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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 Post subject: Fusion 'upgrade paths'
PostPosted: Wed Mar 26, 2014 4:28 pm 
Second Lieutenant
Second Lieutenant
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Joined: Tue Jun 18, 2013 9:01 am
Posts: 167
Hi just dropping a little idea again.
Current fusion upgrade system is awesome, but could maybe use a little tweaking. Would be cool if you could choose to upgrade a item in different ways, for example either improve an electric weapons damage, or it's energy drain. This would allow more unique items, and add more variety in the weapons altogether. Same concept could be used for torsos and legs too, for example improve legs to give more hit points, or to give more stomp damage.
Hope i made clear the basic idea behind this, sure it still needs some developing..
Cheers :)


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 Post subject: Re: Fusion 'upgrade paths'
PostPosted: Thu Mar 27, 2014 10:58 am 
Second Lieutenant
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Joined: Sun Oct 13, 2013 11:58 am
Posts: 313
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I have brought this idea to the chat few weeks back and I REALLY LIKE this idea it makes a lot of sense and will add more variation to similar mech builds (apart from fusiĆ³n) YES please add this

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 Post subject: Re: Fusion 'upgrade paths'
PostPosted: Thu Mar 27, 2014 11:21 am 
Captain
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This idea of fusion is slightly different and would take awhile to implement. Im not sure if this is the sort of direction the game is heading but I do believe its skipping a few steps if so. I've suggested this in the past and it didnt seem to work out well. I dont remember the grounds I was convinced to go against it on but there are reasons why they arent aiming for this atm

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