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 Post subject: Shotungs
PostPosted: Mon Aug 18, 2014 10:32 pm 
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I'd like to purpose changes to the shotguns. I am not suggesting all be applied just one of the ideas to curve the overreliance of them.

1) Make the things use like 60 bullets a shot.

2) Greatly lower the % of hits above 80 HP.

3) Provide a tighter window. say 50-90

4) Cause a large drain of resources on the user I.E. 100 heat per shot or 100 energy.

Let me know what you think. I feel like the game has become a flip of a coin or paper, rock scissors where as it use to have a chess like quality.


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 Post subject: Re: Shotungs
PostPosted: Wed Aug 20, 2014 1:06 am 
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Fordekash wrote:
I'd like to purpose changes to the shotguns. I am not suggesting all be applied just one of the ideas to curve the overreliance of them.

1) Make the things use like 60 bullets a shot.

2) Greatly lower the % of hits above 80 HP.

3) Provide a tighter window. say 50-90

4) Cause a large drain of resources on the user I.E. 100 heat per shot or 100 energy.

Let me know what you think. I feel like the game has become a flip of a coin or paper, rock scissors where as it use to have a chess like quality.

Seems like some very good ideas.


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 Post subject: Re: Shotungs
PostPosted: Thu Aug 21, 2014 5:48 pm 
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also noticed in the new system the shotgun could weight a bunch?


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 Post subject: Re: Shotungs
PostPosted: Sun Aug 24, 2014 1:38 am 
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Shotguns? I think they already exist (Let's say, for example, the weapon called < Safe Shot > that deals an average of 78 damage per shot). There are weapons that consume a ridiculous amount of ammunition and deal tremendous damage. I think there's even no need for more weapons.

P.S. You misspelled "shotgun" in the post title. Please excuse me for being a grammar Nazi...

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 Post subject: Re: Shotungs
PostPosted: Sun Aug 24, 2014 3:42 am 
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philippinexile1995 wrote:
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Shotguns? I think they already exist (Let's say, for example, the weapon called < Safe Shot > that deals an average of 78 damage per shot). There are weapons that consume a ridiculous amount of ammunition and deal tremendous damage. I think there's even no need for more weapons.

P.S. You misspelled "shotgun" in the post title. Please excuse me for being a grammar Nazi...


From what I understand he isn't suggesting new weapons. His problem is with the shotgun X's at level 30 that deal either a small amount of damage or a HUGE amount of damage. These weapons DO add a lot of chance to the game and I've disliked them ever since they were released.

I think they do need change, and would be something great to change with the upcoming patch.

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 Post subject: Re: Shotungs
PostPosted: Sun Aug 24, 2014 9:43 am 
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You are correct Andy. The level 30 shotguns are a great idea and I'd like to thank the developers for being innovative and providing new items. Sometimes great ideas just do play out so well in practice. I think they make a great novelty item but the % of high damage should be lowered (just one idea) so these items remain as a novelty.

On the other hand, I have been using the shotgun in the development server and notice that it does serve as a great equalizer. someone brand new without +10 fused items can contend with old timers.... I know this doesn't help my case but thought it was interesting.


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 Post subject: Re: Shotungs
PostPosted: Mon Aug 25, 2014 12:30 am 
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Andy wrote:
philippinexile1995 wrote:
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Shotguns? I think they already exist (Let's say, for example, the weapon called < Safe Shot > that deals an average of 78 damage per shot). There are weapons that consume a ridiculous amount of ammunition and deal tremendous damage. I think there's even no need for more weapons.

P.S. You misspelled "shotgun" in the post title. Please excuse me for being a grammar Nazi...


From what I understand he isn't suggesting new weapons. His problem is with the shotgun X's at level 30 that deal either a small amount of damage or a HUGE amount of damage. These weapons DO add a lot of chance to the game and I've disliked them ever since they were released.

I think they do need change, and would be something great to change with the upcoming patch.


Oh I see. I didn't understand what was suggested. I suppose there is nothing wrong with a little more changes. So, what's the catch? Do we get to see new perks that affect the game play?

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 Post subject: Re: Shotungs
PostPosted: Mon Aug 25, 2014 7:00 am 
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Just get rid of the silly things and replace them with a weapon that doesn't use bullets, does 20-35 damage (+20 for physical), range 2, 2 knock back, and +25 heat/energy damage. Using the shotgun for anything other than what this new weapon could do is just gambling. No strategy at all and very boring.

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 Post subject: Re: Shotungs
PostPosted: Mon Dec 22, 2014 5:22 pm 
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I agree. Seems like with the new weight system they have been phased out?


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 Post subject: Re: Shotungs
PostPosted: Tue Dec 23, 2014 5:31 pm 
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Just scrap the shotguns too many people use them and they win only from luck I lose loads of battles and they are mainly shotguns :evil:


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