jtothepowerof8 wrote:
1) Effectively removing the ability to play any level other than what used to be 30 was bad beyond belief. The variety that different levels provided was obviously hugely popular. Even if you want to retain the new weight system (which I will address later), keep the old levels and assign a max mech weight based on either mech level or on torso.
I strongly agree with this. I've suggested in the past before a leveling system that still uses the current weight system. With this different fighting levels will be opened up again rather than being forced to all fight at the same level.
jtothepowerof8 wrote:
2) While entirely unnecessary, the idea of a weight system isn't horrible. However, the weights assigned to various item abilities is ridiculously out of whack. The formula for calculating an item's weight needs a serious overhaul. To accurately do so, you need someone who has an extremely firm grasp on the relative values of each characteristic. I think this was lacking in the initial roll out.
This hasn't crossed my mind before, however makes sense. Just like any game constant balancing is needed to perfect it. To get it first time round would be seriously impressive
Still some balancing could be required for the new weight system, I agree.
jtothepowerof8 wrote:
3) I was initially very keen on the new ranking system for its potential to prevent cheating. I think that in most ways it is substantially worse than the ladder point system (particularly that it clearly rewards the people who play the most, not who play the best). However, at the risk of having a random pile of garbage in the form of unfounded accusations show up in this thread, if no one wants to ban cheaters (which is obvious and beyond dispute, please don't give me some line about how evidence *can* be faked so therefore it must be faked), you aren't going to design a system that can prevent them. The failing of the ranking system can't be placed entirely on the devs' shoulders as the players had ample opportunity to test it and didn't bother (I never saw more than 3 people on the beta server). However, the fact remains that it has failed to both prevent cheating (it ought to be plenty clear by now how much easier it is now) and to enhance game play. If you want this game to survive, you need to bring back the ladder point system and ban cheaters. It's the only way.
Now this I disagree with. I still think the ladder system has a lot of potential if done correctly. Initially when it was being released I was told you would earn 1 star per win and then half your stars for your current rank for a loss (so if you needed 12 stars at your level to reach the top, you would lose 6 per loss). I believe a system like this would resolve a few issues. For starters it would make cheating a lot more difficult as players purposely losing will have to win many more games to reach the level at which they can give one star over to their cheat account.
Another thing I like about losing more stars than you earn, is it doesn't necessarily mean the most active mech will be the winning mech at the end of the week. I've mentioned it previously before but I'll show you again here:
Then comes the diversity. At different levels, you're able to see many different mechs being used. Along with the leveling system (which I'd really like to see) I believe the game would be more diverse than ever before. With the previous update you were forced to fight opponents with a better equipped mech, regardless of your own mech. With this current system you're able to fight mechs at your own level. This allows you to play around with your mech so you're able to fight comfortably at the level you want to rather than being forced to fight the top players. Playing at different ranks in the game is very different right now. Previously everyone would just copy the top players build (with some tweaking here and there), however now that is only really seen in the top 3 ranks, while all other ranks are open to many possibilities.
You've also mentioned wanting to be able to ban cheaters. It has proven to be difficult to do so, however I do agree that something is needed to catch the cheaters and would like to see something to do so in the future.
Unrelated to what you've saidI believe quite a few problems come around with players wanting to be the top player in the weekly tournament. I'd like to see a similar reward system that BattleDawn uses.
Anyone in Rank 1 gets an X amount of SM creds. (Just like a rank 1 alliance)
Anyone in Rank 2 gets a lowered X amount of SM creds. ETC
To keep some competition still going, players at the top 3 spots still recieve the medals. However players who can't be active enough to reach these spots, or don't have the strong enough mechs are still rewarded for reaching their own set goals.
Souldescent wrote:
Offtopic: You got promoted to an official SM-Mod ? Congratz that's awesome
Thanks