It is currently Sun Nov 24, 2024 9:10 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
Author Message
 Post subject: Nerfing The Demolisher
PostPosted: Tue Oct 21, 2014 5:05 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Jan 24, 2014 10:13 am
Posts: 86
Location: The Birth Place of Cars.
Gender: male
Right now the demolisher mark III is the most overpowered physical weapon.
It should be nerfed so that any other build has an actual chance.
I was thinking nerfing all the marks by 5 so that it is now Mark I = 60-70, Mark II = 65-75, and Mark III = 70-80. Also I was thinking about making the demolisher consume 5 energy and produce 5 heat. :D

_________________
That random dude who plays Super Mechs

Chaos X Pro

Go Zebras

check: good mech "finally"


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Tue Oct 21, 2014 5:57 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Feb 06, 2014 1:36 am
Posts: 417
Gender: female
Demolisher build can be countered with a heater build. A physical mech needs to equip more bullets which means less energy/heat outcome. The counter to the demolisher is either draining their energy for extra energy damage, or outright overheating them with inferno marks forcing them to cooldown. I recommend a heat-interrupt build. Don't make physical mechs weaker than they already are. =)

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Wed Oct 22, 2014 4:17 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Jan 24, 2014 10:13 am
Posts: 86
Location: The Birth Place of Cars.
Gender: male
the problem with that is that the demolishers do too much damage before you can over heat a good amount of times to win

_________________
That random dude who plays Super Mechs

Chaos X Pro

Go Zebras

check: good mech "finally"


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Wed Oct 22, 2014 4:19 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Jan 24, 2014 10:13 am
Posts: 86
Location: The Birth Place of Cars.
Gender: male
besides the bullets arent the only physical build

_________________
That random dude who plays Super Mechs

Chaos X Pro

Go Zebras

check: good mech "finally"


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Thu Oct 23, 2014 5:54 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Just a heads up, the colours blue and red of for moderates use. In future try not to use these colours ^_^

As for the suggestion, I would LOVE these items to be nerfed. But that is only because it would suite my build :3
I do agree these items are very strong as they do an insane amount of damage on top of reducing the opponents resistance.
Energy builds don't work as firing these weapons doesn't require energy. By the time you've depleted the enemies energy he's already piled on the damage and reduced your resistance to the point where it's too late for you xD This comes from experience.
As for heat builds, I feel like these would be able to compete. With slots being taken up for bullets, the physical builds cooldown wouldn't be able to compete against a heat mech. Firing the destroyers adds heat so piling the heat on top will cause him to miss out on turns. However from experience again, I've found heat mechs do very little damage. In cases, with an energy build, I'm comfortable giving up half a turn to cooldown each turn and can still do more damage.
In all, maybe something to look at to see how well heat builds actually fair against these items. However they are counter-able, however strong they may be, so no nerf is needed as of yet.

_________________
ImageImageImage


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Thu Oct 23, 2014 6:42 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Jan 24, 2014 10:13 am
Posts: 86
Location: The Birth Place of Cars.
Gender: male
i honestly disagree, because of the weight it is harder than it has been to beat a average demolisher build. also most doucebags have them at high fuse levels like 10, which make it do 85-95 plus they use a grenade lancher and a rare resis. drainer. also i just battled against shnik who with only around -9 resis. did over a hundred each plus a antares drone. that means he can do over 250 damage a turn. '' no nerf needed'' hmm

_________________
That random dude who plays Super Mechs

Chaos X Pro

Go Zebras

check: good mech "finally"


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Fri Oct 24, 2014 11:05 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Feb 06, 2014 1:36 am
Posts: 417
Gender: female
If you are a energy-built consider adding a heat shield to counter physical build. Heat-built mechs consider adding energy shield/Heat shield. The weakness of those demolishers is a good shield popped on. Demolishers do not do any heat/energy damage. A good 25% shield or 15% shield maybe? It can easily delay your death by 1-2 extra turns. Also consider a 2-1 knock back weapon to put them out of range.

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Sat Oct 25, 2014 9:16 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Jan 24, 2014 10:13 am
Posts: 86
Location: The Birth Place of Cars.
Gender: male
the shield would work for a bit but then you would be either drained or overheated also those bullet mechs usually have a apocalypse mark 3 and a rare resis drainer

_________________
That random dude who plays Super Mechs

Chaos X Pro

Go Zebras

check: good mech "finally"


Top
 

 Post subject: Re: Nerfing The Demolisher
PostPosted: Tue Nov 11, 2014 1:07 pm 
First Lieutenant
First Lieutenant
 Profile

Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
Hi,

I don't think the demolishers need changing. They are already very heavy (mark 3 is 3rd heaviest side weapon) and also takes 15 bullets. To use them effectively you need at least 100 bullets, and that takes module space, leaving less space for everything else. Anyway, they are also legendary, making them hard to find in the first place :D :) :lol: .

-SpikeyMech

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl