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 Post subject: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 8:26 am 
Corporal
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Joined: Sat Apr 12, 2014 7:36 am
Posts: 47
Now we tested along the new major update, and now we may be able to discuss it with the opinions of all the players and developers. I would like to know, point by point, your point of view. I believe it will come out a very interesting discussion.

1. About clan system

2. About weight system and item balancing

3. About new ladder points system (1 win is 1 win - 1 loss is 1 loss)

4. About new rank system compared to old level system

5. About difficulty in obtaining good stuff:
5a. item box now are releasing stuff from 15 to 30
5b. mythical weapons

6. in conclusion this major update, in yours opinion, has improved the gameplay?

Please provide point by point, with short answers, your opinion. Soon I will post my opinion too.

Thx to all, Dottore.


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 8:45 am 
Second Lieutenant
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1. Clans - good idea, but the rewards weren't thought through. They should be made available through normal item boxes so that the game doesn't become top-heavy with all the power concentrated among a few people.

2. Weight system is sorta unbalanced, but it can work if you think out your setup. I have very few complaints here.

3. This new ranking system is atrocious. It was supposedly designed to prevent multi-accounting but obviously that was a failure, since the cheater still plays 22 hours a day with his 3 accounts. And now losses don't count, so again rewarding quantity over quality. The "best" no-lifer took full advantage of the new system which was "designed" to prevent his cheating.

4. I think it was a bad idea to eliminate lower levels. Now you can only play at level 30 which makes the game stale. Although I do like the new item boxes which allowed me to get a bunch of items I couldn't get in the old system with level 28-30 boxes.

Overall - no, the game just got worse. There is 1 major problem with this game and everyone knows what it is but nobody wants to do something about it.

One final thing: battle credis are idiotic. And kits are too expensive. But this is all the devs plan to reward payers and make the game p2w. So why complain?


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 9:03 am 
Corporal
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Joined: Sat Apr 12, 2014 7:36 am
Posts: 47
This is my opinion:

1. A wonderful idea that make game more "social" and more competitive.

2. Is a good idea after all, this forces players to come up with new strategies, but item balancing need some adjustment.

3. on this I do not pronounce, this new system rewards who play the most and not who play the best, but it is also true that the old system was a bit aberrantly, to lose a single battle could be a tragedy.

4. well, this is THE hot point: I definitively think the old level system was better. We were free to choice our level and we potentially could use the 90% of stuff with an incredible gameplay variety. Now, with new rank system we are forced to play at lev. 30 and only 10% of stuff are usable for making a good build... the remaining 90% are totally unuseful.

5. I think to the new players who want to approach this game: it's impossible for them to reach the gap from old/top player, for 2 reason:
5a it's now about impossible to obtain good stuff, because statistically how you can obtain all legendary lev 30 torso, legs and weapons? long ago it was much easier cause item box was releasing +/- 2 levels from yours and when you was 30, you could only obtain 28-29 and 30 stuff. I can suggest, add another option for item box, you could be able to choice an item box from 15-30 or one from your level.
5b with this system strong player become too strong and weakers will become too weak
I can suggest that weekly prizes will become "legendary" after a week.

6. There are good things and bad things, but in conclusion this game was more funny with the old level system, why they cant turn back?


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 9:33 am 
Second Lieutenant
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These guys know what they are talking about, I'm not going to answer every point separately because it would be just repeating what has already been said here. I think that each version has had good & bad features and if you would listen to what the majority of the player base thinks and focus on those good features you could make one hell of a game out of this again. Kinda like it was :)


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 10:04 am 
Private 1st class
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I think Dottore has made some great points, an explanation on some of the different aspects of the game would be helpful. Its kind of a crap shoot to see where clan is and how close everyone is. I still think the mega resistant bots are too overpowering for the non kitters. Charging more for the kits helped a little, but what they give up to put on kits does not equal or even come close to equaling a non kit bot. Thanks for the game and look forward to hearing your responses.


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 11:56 am 
Corporal
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Joined: Fri Jan 24, 2014 12:53 pm
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I have to agree with this the old system was way better than the new 1. I always would enjoy coming on after work to say Hey to all my friends and go on a constant rampage with my mechs all at different lvls and enjoy all the losses i had lost and then thought about my strategy to overcome that loss. this used to be alot of fun now i have been cornered in at lvl30 and get rubbish parts when i don't need them and the chances of me getting something good is very low. i just want the game to go back to were it was before Any lvl to play at.



Just saying the Skulls and the clans are awesome Perhaps another way of adding friends like the friends button we had before cause its hard to actually find the friends i want to talk too ;)


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 12:06 pm 
Lieutenant Major
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viewtopic.php?f=409&t=31654

Expressed my feelings here.

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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 2:46 pm 
Private
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hello everyone,

I am URBU mech name.

problems:

1 multiaccount is a disaster.
2 pyramid of power is done in this game: top clan earn 3 mythical weapons for most of them. (why do not put mythical in boxes after two weeks?)
also i must had that the mythical top physical weapon is too strong:
A without ammo
B -3 Drain
C around 80 DAMAGE
D low weight
?????

3 rich player plays with resistance kits...those kits must be more heavy or with less power (it has been done for drainers some months ago...it was fine)
4 CAN WE HAVE A CLEAR EXPLANATION OF HOW THE CLAN RANKLIST AND INDIVIDUAL PLAYER RANKLIST ARE DONE. thanks a lot...

URBU


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 3:39 pm 
Corporal
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Joined: Sat Apr 12, 2014 7:36 am
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pagopago wrote:
CAN WE HAVE A CLEAR EXPLANATION OF HOW THE CLAN RANKLIST AND INDIVIDUAL PLAYER RANKLIST ARE DONE. thanks a lot...


Here is a serious problem, thanks for reporting URBU. Maybe we are all stupid, but none of us have really understood how ranking works.

How works for clan and how works for single player.

It's simply a - winn minus loss - ? or, more likely, there is a proportion about the amount of battle played, and how works this proportion? and how works about clan? can be an average of - winn minus loss - of all the individual players in the clan? and if the clan has a player in less? or if it has only one player? We need to know precisely how many battle we have to win for to overcome the player who precedes us, or to reach the top ten or top 3 as an individual or as a clan.


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 Post subject: Re: Update: what's good, what's wrong. Open letter to developers
PostPosted: Thu Dec 11, 2014 4:31 pm 
Specialist
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1. About clan system

I aggree with Dottore. It makes the game more exciting und social.
Now you interact more with others and there can be plots... although i have suffered from one ...right MECH GODS ;)
But those things are only making the game more interesting.


2. About weight system and item balancing

I know a lot of you disliked this change in this game. But i admire it. Kits getting a weight to made it closer between Kitters and Non-kitters.
Like already said it the system needs some adjustment but all in all i see it as an improvement.


3. About new ladder points system (1 win is 1 win - 1 loss is 1 loss)

I recognized something strange calculating.
I startet a clan with 3 of my accounts and with 2 of another player.
First when the worse bots joined we lost some places as expected. when only the 2 strong bots were playing and the others were dismissed...the clan was evaluated as there were 5 strong bots. when the weaker bots joined we lost rank after rank even if they were winning.
Everything said ... stupid


4. About new rank system compared to old level system

It is a hot point. It hasn't touched me in anyway.
But I understand that limited the game massively.


5. About difficulty in obtaining good stuff:
5a. item box now are releasing stuff from 15 to 30


I like the change. To quote Ogonna :''Although I do like the new item boxes which allowed me to get a bunch of items I couldn't get in the old system with level 28-30 boxes.'
I think through that lower lvl items became more interesting

5b. mythical weapons

i don't think the weapons were thought through...Adding new Items is needed but like said making the strongest stronger is unfair.
Nearly to every Item I thought: OMG!
The next Modues seems balanced but the to weapon and the torso are way too strong!
Even the sword has a to low weight.

6. in conclusion this major update, in yours opinion, has improved the gameplay?

I'm not quiet sure about that the have been some bad changes and some very good!
Improvement is neccessary and i can oly hope that the bad changes will be fixed!

Powtaito


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