It is currently Thu Nov 28, 2024 3:58 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
Author Message
 Post subject: Two Fusion Cores/Alt Fusion
PostPosted: Sat Jan 03, 2015 7:21 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
OKOKOK I need credit if this becomes a thing! ;) :D
First Fusion Core is the same as the old one

The second lets you combine two weapons that share commonalities. For example, two Demo1s could make a Demo2, two SafeShots into a SureShot, two weak drainers of the same type into a strong drainer of that type.

Using this alternate fusion core could lead to new weapons to be made, of course with higher bullet/rocket needs to compensate for "overpoweredness". More examples two Sniper Rifles into an Anti-Material, mabye find a way to do this with torsos and or legs?

This is just one of my many radical ideas I think of to change the dynamic of this game.


edited the color, red and blue are reserved for mods


Top
 

 Post subject: Re: Two Fusion Cores/Alt Fusion
PostPosted: Sun Jan 04, 2015 7:53 am 
First Lieutenant
First Lieutenant
 Profile

Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
WarrMachine wrote:
OKOKOK I need credit if this becomes a thing! ;) :D
First Fusion Core is the same as the old one

The second lets you combine two weapons that share commonalities. For example, two Demo1s could make a Demo2, two SafeShots into a SureShot, two weak drainers of the same type into a strong drainer of that type.

Using this alternate fusion core could lead to new weapons to be made, of course with higher bullet/rocket needs to compensate for "overpoweredness". More examples two Sniper Rifles into an Anti-Material, mabye find a way to do this with torsos and or legs?

This is just one of my many radical ideas I think of to change the dynamic of this game.


Good idea. :)

For torsos/legs in the new fusion core, the stats/features of these items could be combined to create a 'hybrid item'.


-SpikeyMech

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


Top
 

 Post subject: Re: Two Fusion Cores/Alt Fusion
PostPosted: Sun Jan 11, 2015 2:11 pm 
Corporal
Corporal
User avatar
 Profile

Joined: Sun Aug 25, 2013 7:49 pm
Posts: 71
I published the same ideas been a long time


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl