It is currently Thu Nov 28, 2024 2:31 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: Time Management
PostPosted: Tue Jan 06, 2015 4:33 pm 
Private
Private
 Profile

Joined: Mon May 20, 2013 5:08 am
Posts: 4
idea is; if one can move fast ,gains extra damage each turn
when you finish your attack

for example
seconds on screen..............+damage
20-18................................6
17-15................................5
14-12................................4
11-9..................................3
8-6...................................2
5-3...................................1
2-0...................................0

i think experience and new mech-design should be important for the game

:?: possible problems:lag,cooling time,maybe one mech type gains more advantage than others


Top
 

 Post subject: Re: Time Management
PostPosted: Wed Jan 07, 2015 1:58 am 
Specialist
Specialist
User avatar
 Profile

Joined: Sun Dec 07, 2014 9:56 pm
Posts: 31
Won't be good for people that lag, and stuff like me.


Top
 

 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 8:21 am 
Private
Private
 Profile

Joined: Mon May 20, 2013 5:08 am
Posts: 4
i lost a lot of fight too,because of lag problem :mrgreen:
but today, it is more rare.In future it will be solved.
i love last update(new arenas) Game has more challange now.My "time bonus" idea is just thought experiment.I think it will be interesting with floor buffs.Everyone needs time to analyse it.


Top
 

 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 1:16 pm 
Sergeant
Sergeant
 Profile

Joined: Wed Jul 03, 2013 2:44 pm
Posts: 138
Location: California
siyahanka wrote:
idea is; if one can move fast ,gains extra damage each turn
when you finish your attack

for example
seconds on screen..............+damage
20-18................................6
17-15................................5
14-12................................4
11-9..................................3
8-6...................................2
5-3...................................1
2-0...................................0

i think experience and new mech-design should be important for the game

:?: possible problems:lag,cooling time,maybe one mech type gains more advantage than others


seems like a neat idea. would help with people who just sit in the corner and let the timer run out waiting for you to go after them.


Top
 

 Post subject: Re: Time Management
PostPosted: Fri Jan 09, 2015 4:00 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
On the other hand, players with bad/slow internet will be punished. So a no from me.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl