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Ogonna
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Post subject: Increased fusion levels Posted: Sun Feb 22, 2015 3:03 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Today there was this announcement:
"SuperMechs has been updated! [...] Max fusion level has been increased to 16"
So what does that mean? How long will it take to fuse an item to the max? How much will it cost?
Currently a level 30 item takes a bit over 150,000 fusion to get to level 11 (+10 damage).
A mythical takes a bit more.
A new mythical, to go to fusion level 12, takes 317,000 fusion.
After that it's (roughly):
lvl 13 = 634,000
lvl 14 = 1.268 million
lvl 15 = 2.536 million
lvl 16 (max) = 5.072 million
Yes, 5 million 72 thousand fusion. That's not a joke. For this you get +5 damage over the old max damage.
And the cost? Some more math - stick with me.
5.072 million fusion, expressed in power kits (5,072,000 / 600) is 8453 kits.
At 6 tokens a piece, that is 50,720 tokens. Hm. How much do that many tokens cost? Each 1,000 tokens cost $18, so for 50,720 it is ... $913.
Nine hundred and thirteen dollars.
For. One. Item.
Can the average player achieve that much fusion without paying for it? Sure, if you play actively for about 5 years, you can maybe get close. Don't bet on it, though.
BUT... guess who's excited about this change?
I'll give you one guess.
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jtothepowerof8
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 3:38 pm |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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I'm all for ways of monetizing this game but this one way really sucks. It's turning the game in to a playground for one player. I've spent a lot of money on this game but I will never be spending the thousands this would require.
Oh, and for someone who doesn't pay to play: if you win around 200 matches per week you can plan on spending around 5 years to fuse one item to level 16.
Level 12? Okay, sure. Maybe even level 13. But level 16 is just insane. I'm sorry to use such strong words but this smacks of being for the benefit of one particular person and sucks big time for literally every other person who plays this game.
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Ilona
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 4:00 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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Fusion was mainly added for giving a way to re-use some old items that you don't need anymore. There is mainly no "need" to fuse an item to the max as long as you haven't reached lvl 30 and also you often get items with the daily bonus that you don't really need too. Its also some kind of preparation that we did before we'll add a new single player campaign and other things (sorry guys, I can't tell you many details right now) and also its something that players requested. So yeah, don't think of it as something thats a must-have at this moment. Its just an option.
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jtothepowerof8
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 4:33 pm |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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Ilona wrote: Fusion was mainly added for giving a way to re-use some old items that you don't need anymore. There is mainly no "need" to fuse an item to the max as long as you haven't reached lvl 30 and also you often get items with the daily bonus that you don't really need too. Its also some kind of preparation that we did before we'll add a new single player campaign and other things (sorry guys, I can't tell you many details right now) and also its something that players requested. So yeah, don't think of it as something thats a must-have at this moment. Its just an option. That's entirely the point we are trying to make. I could fuse my entire inventory of items (several hundred items, 25 of which are fused to level 11 and 1 of which is fused to level 13) I couldn't make even a single item level 16. So this is not "an option". Reusing old items maybe justifies a level 12, not 16. There is exactly one person that this benefits. Players weren't asking for this. There was maybe one thread that seriously contemplated a 12th level. So maybe a particular player asked for this so that they could spend $10,000-$20,000 and finally have an advantage over more skilled players but I know of exactly no one that wanted this the way it was implemented. Is it necessary to play? No. Is one person going to run over the game for no reason other than they were the only one to spend thousands of dollars? Quite likely. This change makes no sense otherwise. It is so far out of reach for 99.9999% of this game's players that it can only exist to benefit the 0.0001% who will pay. I'm sorry, this is just ludicrous and the only logical explanation is kowtowing to the big spender. How much of that is everyone else supposed to endure?
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ticklemericky
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 6:29 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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Rescale the exp values for max level of 16. Or increase the amount of damage bonus per level. 11+1 12+2 13+3 14+4 15+5 16+5
From level 1-10 +10 From 11-16 +20
Total is +30 for a maxed item. Very befitting of the amount of sheer exp to gain the next level
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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Andy
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 6:32 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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ticklemericky wrote: Rescale the exp values for max level of 16. Or increase the amount of damage bonus per level. 11+1 12+2 13+3 14+4 15+5 16+5
From level 1-10 +10 From 11-16 +20
Total is +30 for a maxed item. Very befitting of the amount of sheer exp to gain the next level No no no. As proven above, it's only going to help those who pay heavily to the game. The game is already slightly pay to win, adding a feature like this would just make it a clear pay to win game
_________________
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Ogonna
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 6:43 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Quote: Or increase the amount of damage bonus per level. I'm gonna be polite. That is the worst idea anyone has ever had for this game.
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bestplayerintheworld
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 6:55 pm |
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Joined: Wed May 14, 2014 11:16 am Posts: 1421
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@ ticklemericky Best idea I ever heard This is a very good idea - because it "cost" so much, it should be higher
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WarrMachine
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 8:59 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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Ive literally had it with these obnoxious updates. The floor buff nerf is good, its just in particular this ridiculous fusion update that REALLY drains my bullets. (hehe, physical mech joke) I kinda want to see someone download cheat engine 6.3 and hack unlimited tokens and or sm, and fusioning an entire build to lvl 16, just to show the ridiculous amount of the time, (and hacks) it would take to get this insane amount of fusion. If someone doesnt do this, i might actually try it. I have one measly torso to the old maximum fusion lvl, which from my perspective (A casual player) took awhile. Going to lvl 16 with any item would be incredible to see, I honestly hope nobody ever gets this high of fusion. IF one ever gets this high, it'll be one of the biggest jokes in this entire game, so much fusion for only +5 damage.... yipee
_________________ Maxx.
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ticklemericky
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 10:11 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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Maybe a use for all that piling exp for our levels. I've got over close to 2 million. Maybe we could convert some of that into power kits that we can then fuse into weapons. Gives veteran players an advantage over pay-to-win. (maybe it could delevel you in the process so we can get back into matchmaking for 1-15?)
I'm just throwing ideas. I'd rather much do so then complain and nothing gets done.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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