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 Post subject: New teleports
PostPosted: Thu Mar 05, 2015 9:58 am 
Sergeant
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There's an nrg-shied, there's a heat-shield.
There are heat-legs, there are nrg-legs, and there are physic-legs.
There are heat-hooks, there are nrg-hooks and there are physical hooks.
So why not adding heat and physic teleports?

The teleport is an advantage for an nrg-mech that should not be underastimated. High-lvl teleport drains plenty of nrg so Call of Lightning is pushed in the following attack, also the drone.

Why not support the other damage-types the same way?


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 11:53 am 
Corporal
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smallSoldier1 wrote:
There's an nrg-shied, there's a heat-shield.
There are heat-legs, there are nrg-legs, and there are physic-legs.
There are heat-hooks, there are nrg-hooks and there are physical hooks.
So why not adding heat and physic teleports?

The teleport is an advantage for an nrg-mech that should not be underastimated. High-lvl teleport drains plenty of nrg so Call of Lightning is pushed in the following attack, also the drone.

Why not support the other damage-types the same way?



Are people having that much trouble with energy mechs? How many energy mechs are in the top 50 I wonder? What is wrong with you?


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 12:36 pm 
Sergeant
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Look, here's the troll again.

You're trolling every post i do...

Ok, for the stupid ones...

This is the game-suggestion part of the forum.
I have only maked a suggestion to add a new type of teleport.
No complaining about too strong nrg-mechs.
Just a suggestion for items that I think would give the game more place for some new strategies and mech-set-ups.


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 12:39 pm 
First Lieutenant
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I would like a energy drone that does pure drain damage. =) -40 energy but does no damage.

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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 5:24 pm 
Sergeant
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smallSoldier1 wrote:
There's an nrg-shied, there's a heat-shield.
There are heat-legs, there are nrg-legs, and there are physic-legs.
There are heat-hooks, there are nrg-hooks and there are physical hooks.
So why not adding heat and physic teleports?

The teleport is an advantage for an nrg-mech that should not be underastimated. High-lvl teleport drains plenty of nrg so Call of Lightning is pushed in the following attack, also the drone.

Why not support the other damage-types the same way?


the same could be said for charge.


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 7:44 pm 
Sergeant
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Hmmm, charge is just slamming into someone.

And theres just physic damage right now. But yes, why not different types of charge modules?


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 7:53 pm 
Captain
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Heat teleports would be nice, but i have a solution to this debate on whether or not they should be implemented.
How about if a shield is activated, the type of shield will determine the type of charge?
~So if no shield, charge does 100% damage (before factoring resis and opposing shield if any)
~If energy shield, charge does 50% damage and %50 of the damage is calculated based off the shield power
~Same with heat shield

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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 7:54 pm 
Captain
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Oops, my response posted twice :shock:

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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 8:16 pm 
Corporal
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smallSoldier1 wrote:
Look, here's the troll again.

You're trolling every post i do...

Ok, for the stupid ones...

This is the game-suggestion part of the forum.
I have only maked a suggestion to add a new type of teleport.
No complaining about too strong nrg-mechs.
Just a suggestion for items that I think would give the game more place for some new strategies and mech-set-ups.


You know, it does come across that way. How about instead I just say - I disagree. I think it's a bad idea. I thought the other suggestions you made that I commented negatively on were bad ideas too. But you are right, there is no reason for me to be rude to you at the same time.

Adding more items like teleports will mean more chances of getting a teleport in your item box. I am already having a hard enough time getting the items I want.


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 Post subject: Re: New teleports
PostPosted: Thu Mar 05, 2015 8:24 pm 
Second Lieutenant
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currant way is ok..

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