It is currently Mon Nov 25, 2024 1:46 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 24 posts ]  Go to page 1, 2, 3  Next

Should kits be eliminated?
Yes 48%  48%  [ 25 ]
No 52%  52%  [ 27 ]
Total votes : 52
Author Message
 Post subject: Eliminate Kits
PostPosted: Fri Mar 06, 2015 11:48 am 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Tue Jun 03, 2014 10:28 am
Posts: 264
The more that I talk to people the more I realize that virtually no one actually likes kits being part of the game. My suggestion? Get rid of them. It would make choices around resistance modules, resistance drainers, torsos, etc. a LOT more meaningful. It will also level the playing field for players who can't buy endless kits.

Do you agree?


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 12:41 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Wed May 14, 2014 11:16 am
Posts: 1421
To funny ... after j^8 invested most money of all to fuse all items to power level 16 he suggest to eliminate kits :!:

WHY he do this :?:
:idea:

So much FEAR j^8 :?:

:lol: :lol: :lol:


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 1:03 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Sat Jan 12, 2013 1:50 pm
Posts: 21
Location: Earth
Gender: male
:roll: :/:


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 2:30 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
bestplayerintheworld wrote:
lSo much FEAR j^8

What does this even mean? Jay wants kits gone, we all do, why cant you accept that? This game isnt fair with kits, so get ride of em! Try not to cry, we know your mech will be compromised without +15 multi res kits, too bad. :mrgreen:

_________________
Maxx.


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 2:40 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Kits are an odd one, I know. However I don't think they need to go.

Yes they overpower a mech, but they add depth to the game. With the limits on kits now, you can't use them to counter all, so there is still possibility for weakness. Some mech builds even rely on kits to be successful. Will this sounds silly, a mech that is dependent can be really strong and still takes some brains to think up.

The main reason I don't think kits should be removed is it stops a surplus of SM credits. Once you've acquired the items necessary to play around with top builds, fused your weapons up high enough, there's nothing else to buy in the game. Kits allow you to keep spending your SM, so you don't find yourself obtaining obscene amounts of it (even then there are cases where players are still).

_________________
ImageImageImage


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 2:50 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Wed May 14, 2014 11:16 am
Posts: 1421
Warr ... funny :!:

Here you can see (or not :lol: ) how stupid your arguments are :!:

If there are no kits ... my sister have all items +15 damage ... so it would be a big adventage for her :!:

Thats the reason j^8 try ... he want that advantage :!:

:lol:


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 3:12 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
Quote:
invested most money of all to fuse all items to power level 16


Didn't you do the same?


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 3:45 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Wed May 14, 2014 11:16 am
Posts: 1421
I didn't spend 1 Cent on this game :!:
;)


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 5:07 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
bestplayerintheworld wrote:
I didn't spend 1 Cent on this game :!:
;)

This is true, it was "Michelle" that got you two bankrupt :mrgreen:

Your "sister" already has +15 fusion, so what difference does it make?

Regards to Kamilla..... ;)

_________________
Maxx.


Top
 

 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:09 pm 
Private 1st class
Private 1st class
 Profile

Joined: Wed Jun 27, 2012 1:01 am
Posts: 15
Is adding weight for kits back in out of the question?


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 24 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl