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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

what do you think?
Yes 50%  50%  [ 2 ]
No 50%  50%  [ 2 ]
Maybe 0%  0%  [ 0 ]
Perhaps with improvement 0%  0%  [ 0 ]
Total votes : 4
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 Post subject: supernova
PostPosted: Tue Dec 01, 2015 9:07 pm 
Specialist
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Joined: Sat Nov 14, 2015 9:59 am
Posts: 23
An idea i have been brainstorming is making supernovas reloadable. Once the supernova is used, you will have too buy a 100 energy kit in order to reload it. That balances the game and gives us another purpose for credits.


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 Post subject: Re: supernova
PostPosted: Tue Dec 01, 2015 10:27 pm 
Captain
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I always have a random +18 resistance kit and a +132 health kit anyway.

Not a good idea at all...

That would make SuperNovas completely and utterly dominant. :shock:

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 Post subject: Re: supernova
PostPosted: Wed Dec 02, 2015 1:05 am 
First Lieutenant
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Suggestion = SuperNova could do 90-140 damage xD

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