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ROBOSUPREME
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Post subject: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Thu Jan 12, 2017 2:50 pm |
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Joined: Sun Aug 25, 2013 7:49 pm Posts: 71
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God Mode - a overpower torso that need extremely a nerf in hit poins need: a nerf in hit points by 100 or 200
Sparks (sword) - mythical sword with only 48-68 damage need: damage buffer
Lava Scope - mythical torso with only 380 hit poins need: hit points buffer
All Legs need: more hit points
Lava Spray Mark need: nerf on max heat damage nerf on heat damage
Piercing Shotguns need: less max damage more base damage
Wipeout Marks need: buffer on damage of shield break or add max heat/max energy damage
Ultra Nova Mark need: 40% damage reduction 2 uses
Orb Cannons need: less damage more shield break
Suggest One and if you like, repply this Topic
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LovelyDeath
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Thu Jan 12, 2017 5:17 pm |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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I agree with alot of this. Here are my thoughts:
God mode: A lot of people complain about god mode... -24 resistance means two hits from the opponent is -48 damage each turn -72 after drone. It's not that op to me... health is all it has going for it imo it's stats are decent but not op. Maybe drop health and add a small amount of resistance? 700 - 750 health -16 to -20 resistance?
Sparks: I think it's fine, it's just been outdated by the more powerful mythicals, some more heat damage and/or damage would be just perfect for it imo.
Lava scope: Has really op heat I used to play it 100% of the time on my old account, I always hated how little health it has but I think it's fair for the heat you get.
all mythical legs besides the 3 last ones that were made are absolute garbage. buff the **** out of them, k?
lava spray could either 1)be reduced to 1 range 2)get nerfed in heat damage to maybe 70 - 75 3) reduce cooling or max damage in some way. If you guys are open to do this I can make some calculations and say what I think is more less just right 4) stay just as is, it's the best thing heat mechs have going for them since the adding of cooling modules.
Piercing shotguns should be better than the legendary ones... for shame Buff them in some way. Make them lighter their legendary counterparts. Or as the original post said: more base less max damage.
Wipe outs are garbage now. buff em. just do it. listen to me, just do it. add like 10 - 25 damage. (im just eye balling this, if you guys are serious about buffing it I can give more accurate numbers)
Ultra nova: I think it should have some damage taken off. I'm biased cuz I use it in my build, I'll let others handle it then. Not too sure what to say here. Maybe just make it heavier. Also the resistance should be removed or drop. Not very fair agasint diamond shell, same with the armor breakers
Orb cannons: I feel they are okay the way they are. More damage might make them op, more resistance drain might be just fine however. A few points of damage wont make a huge difference either.
Here are some things that were not mentioned:
Diamond shell: Well maybe I think it's bad becuz the build I use had a lot of resistance drain and damage. I very very very rarely use to any build with this torso. I think it needs a serious buff. Health and/or resistance. May even need to just be remade/removed Buff the needlers by a bit so that they are about as strong as the metal shredder
I feel like ALL the rocket top weapons could use more heat. Maybe drop damage, and weight? They aren't that great.
Repair drone: Does 38 after full upgrades. Yea, that's gonna be a no for me dawg. Make it at least 42, just so it keeps up with the opponents drones.... maybe even lower the heat for it. This guy is uh kinda useless asf. 48 max repair would be borderline OP. Just to give you guys an idea.
Any drone that uses amo should be dropped to 5 rockets/bullets and perhaps have a damage buff. They really aren't worth an entire module slot (for ammo). They can work well sometimes, especially sector eyes (cuz it generate a difference of 17 heat which adds up), but that's about it really. When they were first introduced I laughed at them.
And. Finally. The new mythical physical weapons decrease max heat and energy. NO. NO. NO. NOOOOOOOO. That is NOT helpful. Make it resistance drain, energy and heat are irrelevant to physical mechs. Irrelevant. Tl; Dr Tell me if I'm wrong, explain your opinions and make a case, I'd like to know. I lack a lot of experience so don't take my word as 100% correct. I hope this was helpful, some mythical items are absolute rubbish guys. Most are only a few points away from being useful so keep that in mind.
I'll say it again.
Several mythicals are useless right now. They only need a small buff to be considerably decent.
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Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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BluesMechs
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Thu Jan 12, 2017 11:12 pm |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: 127.0.0.1 Gender: male
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That's 100% superficial, but i agree
_________________ KilliN
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Ogonna
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Fri Jan 13, 2017 12:48 am |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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God mode really isn't OP, it's just a good torso in the current meta, because fights usually end very quickly. High damage weapons, no health kits, strong shields now break quickly, etc. Also because the zero resistance floor pads benefit mechs with negative resistance.
It's not necessarily stronger than other torsos though. I'd say USA mark, lavascope, yoshimo X and electron defense (last one is debatable but I still think it's a good torso) can all compete with god mode.
The torsos that really need a buff are ultraspade (used to be the best torso, now not very useful), metrolens (this one has always been bad) and diamond shell, which was made particularly bad after the last kit removal update.
I wouldn't object to a (slight) lavascope buff but I don't really think it needs it.
Lava spray is really not overpowered. Heat mechs are suffering a lot these days - no huge advantage over physical and a big disadvantage against energy mechs. So please don't remove some of the remaining good heat weapons. Also, people get angry because they can't deal with heat. That doesn't mean a weapon is overpowered, just that you haven't found the right strategy against it.
Sparks is not a bad sword. It might not do as much damage as the hammer/axe, but it has knockback. Still, a buff seems appropriate.
I don't see why shotguns need a buff. Like why would any physical weapons need a buff now? Physical mechs are strongest in the current meta and nearly dominate, so let's make them even stronger? That's not balancing.
Wipeouts, yes please buff. They're utterly useless, same damage as a legendary pull top weapon but they use ammo. Also, needles are useless because shredders do so much more damage and use less ammo. But I'd rather nerf shredders than buff needles.
Ultranova is kinda OP. Ridiculously high damage for no ammo usage.
Orb cannons are far from strong. The legendary pull cannons do nearly the same damage and don't use energy! In general anything which uses energy has a major weakness so I see no reason to nerf.
I think energy mechs are kinda silly now with no energy kits available. They can entirely shut someone down and do absolutely massive damage, but they can also be shut down by other energy mechs and be unable to do anything. I haven't seen anyone build a really flawless energy mech yet, but they are super dangerous. The thing I find weird is the new energy weapons which use little or no energy usage. Like an 80 energy draining shotgun that uses 5 energy. You can deplete 150 energy in a turn from nearly any range. The only reliable way to counter energy is with physical. Anyway, just a mini rant. I don't know how I'd rebalance the energy weapons.
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gplay-g01332516778574261279-1531238264
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Fri Jan 13, 2017 4:24 am |
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Private |
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Joined: Tue Jul 10, 2018 10:57 am Posts: 0 Gender: female
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Ogonna wrote: metrolens (this one has always been bad). How you dare?
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LovelyDeath
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Fri Jan 13, 2017 9:51 am |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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The colors are there so when reading back you can quirkily distinguish one weapon rant from the other. I thought if the devs actually read it would make it easier to find a certain paragraph, yes ik it can be bothersome to the eye, taste the rainbow mother******.
Edit: I also forgot to mention that the drones that use ammunition should be dropped in weight. Or have some buff as I previously mentioned. They are soooo bad 90% of the time. Make them worth having. They don't need to be op, just something considerable. They only see play with builds that already use rockets or bullets. And even then, besides sector eyes( to an extent, it takes up alot of weight so I might just use evil flmae instead!!!), they just aren't really good. the Evil rock/flame/rock are almost always a better alternative. AND THEY ARE LIGHTER than the ones that use amo. I think that's a huge issue. Please do not make useless mythicals, it's annoying to get them. Someone, anyone, PLEASE correct me if I'm wrong.
_________________
Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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ROBOSUPREME
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Fri Jan 13, 2017 11:17 am |
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Joined: Sun Aug 25, 2013 7:49 pm Posts: 71
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LovelyDeath wrote: I agree with alot of this. Here are my thoughts:
God mode: A lot of people complain about god mode... -24 resistance means two hits from the opponent is -48 damage each turn -72 after drone. It's not that op to me... health is all it has going for it imo it's stats are decent but not op. Maybe drop health and add a small amount of resistance? 700 - 750 health -16 to -20 resistance?
Sparks: I think it's fine, it's just been outdated by the more powerful mythicals, some more heat damage and/or damage would be just perfect for it imo.
Lava scope: Has really op heat I used to play it 100% of the time on my old account, I always hated how little health it has but I think it's fair for the heat you get.
all mythical legs besides the 3 last ones that were made are absolute garbage. buff the **** out of them, k?
lava spray could either 1)be reduced to 1 range 2)get nerfed in heat damage to maybe 70 - 75 3) reduce cooling or max damage in some way. If you guys are open to do this I can make some calculations and say what I think is more less just right 4) stay just as is, it's the best thing heat mechs have going for them since the adding of cooling modules.
Piercing shotguns should be better than the legendary ones... for shame Buff them in some way. Make them lighter their legendary counterparts. Or as the original post said: more base less max damage.
Wipe outs are garbage now. buff em. just do it. listen to me, just do it. add like 10 - 25 damage. (im just eye balling this, if you guys are serious about buffing it I can give more accurate numbers)
Ultra nova: I think it should have some damage taken off. I'm biased cuz I use it in my build, I'll let others handle it then. Not too sure what to say here. Maybe just make it heavier. Also the resistance should be removed or drop. Not very fair agasint diamond shell, same with the armor breakers
Orb cannons: I feel they are okay the way they are. More damage might make them op, more resistance drain might be just fine however. A few points of damage wont make a huge difference either.
Here are some things that were not mentioned:
Diamond shell: Well maybe I think it's bad becuz the build I use had a lot of resistance drain and damage. I very very very rarely use to any build with this torso. I think it needs a serious buff. Health and/or resistance. May even need to just be remade/removed Buff the needlers by a bit so that they are about as strong as the metal shredder
I feel like ALL the rocket top weapons could use more heat. Maybe drop damage, and weight? They aren't that great.
Repair drone: Does 38 after full upgrades. Yea, that's gonna be a no for me dawg. Make it at least 42, just so it keeps up with the opponents drones.... maybe even lower the heat for it. This guy is uh kinda useless asf. 48 max repair would be borderline OP. Just to give you guys an idea.
Any drone that uses amo should be dropped to 5 rockets/bullets and perhaps have a damage buff. They really aren't worth an entire module slot (for ammo). They can work well sometimes, especially sector eyes (cuz it generate a difference of 17 heat which adds up), but that's about it really. When they were first introduced I laughed at them.
And. Finally. The new mythical physical weapons decrease max heat and energy. NO. NO. NO. NOOOOOOOO. That is NOT helpful. Make it resistance drain, energy and heat are irrelevant to physical mechs. Irrelevant. Tl; Dr Tell me if I'm wrong, explain your opinions and make a case, I'd like to know. I lack a lot of experience so don't take my word as 100% correct. I hope this was helpful, some mythical items are absolute rubbish guys. Most are only a few points away from being useful so keep that in mind.
I'll say it again.
Several mythicals are useless right now. They only need a small buff to be considerably decent. very thanks
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ROBOSUPREME
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Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG Posted: Fri Jan 13, 2017 11:17 am |
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Joined: Sun Aug 25, 2013 7:49 pm Posts: 71
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32Gaming wrote: I agree with God Mode, Wipeout, Lava Spray, and Sparks. Everything else is fine as it is. thanks so much
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