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 Post subject: Stat tweaks
PostPosted: Fri Jan 13, 2017 1:50 pm 
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
Most early myths are now useless. Why not buff them?

Justice (silver mythical sword):

92-144 Damage (20% increase)

Meltdown/Sparks:

60-85 Damage (20% increase)
62 Heat/Energy Damage (20% increase)

Mass Deflector:

Steel Hammer + Platinum Axe:

106 - 144 Damage (30% increase)

Needle Blaster:

97 - 110 MkI (30% increase)
104 - 117 MkII
20 Bullets per use

Cooldown/Regen Blocker:

MkI: 30 cooldown (50% increase)
MkII: 37 cooldown

Engine Breakers:

MkI: 37 Max Heat/Energy Drain (50% increase)
MkII: 42 Max Heat/Energy Drain

Electric Discharger:

MkI: 78 - 143 Damage (30% increase)
MkII: 84 - 156 Damage
15/18 Energy Use (200% increase)
45/48 Heat Gen
15 Bullets (50% increase)

Firewatch/Electrocop/Metal Bender:

MkI: 18/22 Resistance Drain (75% increase)
MkII: 22/24 Resistance Drain

Backstabber:

MkI: 90 - 130 Damage (50% increase)
MkII: 97 - 151 Damage

Red Rain:

MkI: 78 - 113 Damage (30% increase)
MkII: 84 - 119 Damage

Mayhem Battery:

MkI: 78 - 106 Damage (50% increase)
MkII: 79 - 109 Damage
MkIII: 81 - 112 Damage

Yoshimo Blade:

65 - 93 Damage (30% increase)
78 Energy Damage (50% increase)
44 Energy Use (100% increase)
24 Heat Gen

Wipeout:

MkI: 74 - 97 Damage (20% increase)
MkII: 75 - 100 Damage
MkIII: 75 - 104 Damage
5 Bullet Consumption (50% decrease)

Boots:

100 Damage (25% increase, Rhino Boots)
77 Hit Points (120% increase, Steel Tractors)
72 Heat/Energy Damage (60% increase, Tractors)
2 Knockback (100% increase, Flame/Thunder Boots)
62 Heat/Energy Damage (150% increase, USA Transporter/Yoshimo Legs)

Torsos:

240 Energy, 80 Regeneration (60%/100% increase, Ultraspade)
240 Heat, 100 Cooldown (60%/100% increase, Lava Scope)
600 Hit Points, 16 Phys Resistance (50%/100% increase, Metrolens)
80 Heat/Energy, 21 Cool/Regen (30% decrease, Metrolens)
30 Electric Resistance (275% increase, Electron Defence)
350 Hit Points (12.5% decrease, Electron Defence)
+30 All Resistance (50% increase, Diamond Shell)

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


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 Post subject: Re: Stat tweaks
PostPosted: Fri Jan 13, 2017 3:11 pm 
First Lieutenant
First Lieutenant
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Joined: Sat Dec 17, 2016 12:52 pm
Posts: 485
Location: In my closet, bleeding to death
This is the second thread complaining about this, I suggest something be done.

I didn't even look at his suggestions cuz I'm lazy but you guys (hopefully) get the idea.

_________________
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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Stat tweaks
PostPosted: Fri Jan 13, 2017 5:14 pm 
First Lieutenant
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
LovelyDeath wrote:
This is the second thread complaining about this, I suggest something be done.

I didn't even look at his suggestions cuz I'm lazy but you guys (hopefully) get the idea.


It you look closely at them, you can see how I'm trying to completely shake up the meta, which has been the same for far too long.

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Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


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