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 Post subject: Making specific mythical boxes
PostPosted: Wed Feb 15, 2017 9:17 pm 
First Lieutenant
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The same way normal boxes are divided into specials, top weapons, side weapons, torsos, etc; make mythical boxes like this. It's op? Make the boxes expensive.
It will help players get the mythical items they need rather than spending hundreds of dollars for one item.
This is just insane. I still only have one evil rock. I have pulled 5 god modes, 5 USA Mark 1s, 4 USA transporters, 4 steel barricades, 4 wipe out mk 3, 4 firewatch mk 1, 6 heat orb cannon mk 1, 4 heat orb cannon mk 2, and like 5 - 10+ of 90% of the other items, if you count all versions of it (mk 1, 2 , 3, etc). Yet only one evil rock? Out of a total of about 370 mythical items.
What the idea of adding specific boxes will do is get the items you want much easier and faster. Yes it may sound like "less money for Tactisoft", but like BestOf likes to say: Sometimes less is more and more is less. People are only going to spend so much money to play this game. This will let people be much more happier with the boxes and items they get. No more unneeded torsos and unwanted modules. (I have a good 70 modules that I will never even use).
I hope it is considered.... It would be revolutionary in terms of saving money to the players, and if not boosting the effectiveness of the money that they do spend.
The players that do spend money on this game can get the bang for their buck and be much more happier. I'm sure there are people who spent 100$ or 200$ or even more, and guess what? They got useless mythicals. Or a sub-par mech. I'm sure if tried hard I could find at least 10 players that fit the criteria. This is just crazy, 200$ on basically nothing. It hurts my brain. Obviously this idea wont completely stop that, this thus lets Tactisoft still make their $$$.
Note: The currency I use is in USD
Rant:
I spent like 500 dollars and still had a heap of junk in terms of mythicals. So naturally since I already spent a bunch of money, the 500$ goes to waste if I dont spend more. Now let's be clear. I have the worst luck with boxes. We're talking 3 electrocops out of every 9/10 super mythical boxes I open. It's bad. It doesnt help that 70% of the mythicals in the game are outdated rubbish. This is just unacceptable. I picked probably the worst time to start playing. I had to spend more than a month's rent and still cant even play at the highest level in 3v3. I can play very well compared to most people but still not 3 op mechs. 1 op mech, 1 decent mech, and 1 inconsistent but usually decent mech. That's what I got with 1,300$ Lol wtf m8? The fact the shop is gone also hit me hard, not letting me play a build I really wanted, just cuz I dont have access to low-level specials. Besides the bugs, this game has subtle middle fingers every where you look. Not many people pay to play or have abhorrent luck like me, so I suppose this isn't mentioned very often. Or they're filthy rich, I mean cmon ur spending a month's rent or more on a single video game. This game is good. But it's not $1k good. If I knew I was going to have to spend so much just to be decent, I would not have started playing again. I'd get a playstation and 30 games, and call it a night. I do regret it, but one can argue I'm better off than most people so it's not even that bad. But what if I wasn't some spoiled brat? You'd be throwing 500$ down the drain. That's sad.

Ok rant over. Make it easier for people to track down the mythicals they need and cut down on unwanted junk. Some mythicals are so bad they should straight up be removed. Like srsly electrocop? Wtf, okay let me stop, before I rant anymore.

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Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Making specific mythical boxes
PostPosted: Wed Feb 15, 2017 9:55 pm 
Second Lieutenant
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LovelyDeath wrote:
I still only have one evil rock.


LovelyDeath wrote:
Yet only one evil rock?


I feel your pain. ;)

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 Post subject: Re: Making specific mythical boxes
PostPosted: Thu Feb 16, 2017 12:42 pm 
First Lieutenant
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This wouldnt have been a problem a year or two ago, when there were only 50 -100 mythicals or less. But now.... I think there should be some kind of reform, not just for heavy spenders but people who only spend 100$ - 300$.
This game is waaayyyyy too expensive to play effectively. 300$ gets you nothing unless you're really super mega lucky. :/
That really bothers me...

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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Making specific mythical boxes
PostPosted: Thu Feb 16, 2017 2:16 pm 
Second Lieutenant
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LovelyDeath wrote:
only spend 100$ - 300$.


LovelyDeath wrote:
only


Ayyyyyyy....


Anyway... yes, I agree that there should be more control over which mythical items you get when purchasing boxes.

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* SM Goals *

++ Obtain a solo medal (x2)
++ Obtain a year's worth of clan medals
-- Get roccotano4 to remove that nonsense about me in his signature

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 Post subject: Re: Making specific mythical boxes
PostPosted: Fri Feb 17, 2017 6:19 pm 
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But make the boxes really expensive... Maybe 600 tokens?
Other than that, I totally agree


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 Post subject: Re: Making specific mythical boxes
PostPosted: Sun Feb 19, 2017 8:49 am 
First Lieutenant
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amitabuda wrote:
But make the boxes really expensive... Maybe 600 tokens?
Other than that, I totally agree

I think a better way would be 600 - 800 for 3 items but in a specific area. :P
Like if i just want a torso or an explosive weapons then there should be a box for it.

_________________
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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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