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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sat Dec 27, 2014 4:09 am 
Second Lieutenant
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Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
When the clan system was implemented nobody had any advantage, so you should think about why some clans moved ahead and others didn't.

It had nothing to do with kits.

There are 2 clans that have consistently gotten in the top 3 weekly.

It's not a coincidence that these clans have kept the same members since day 1.

While other people moved around searching for power, my clan and "Mech G-ds" kept the same loyal members and we were rewarded for loyalty.

In my clan we did often use kits, but now we don't and we're still as strong. And, for example, Nic never used kits and he helped us get 1st many times. The 6th (newest) member in our clan doesn't use kits and has no mythical items, but he got in the top 5 individual last week. So there goes your theory that only "mythical" players are powerful.

In "Mech G-ds" I'm not aware of anyone who used kits except for HP kits and even that was rare. They've always been a top 3 clan because they know the value of loyalty and teamwork.

The biggest kitter was and is "bestplayeroftheworld" (plus he buys tokens religiously), but he has few mythical items. Why? Because he had no loyalty to his clan and his members had no loyalty to him. That's why he removes his members constantly in search of more power and why he once left his own clan (2 hours before the end of a weekly tournament) which he made to join a top 3 clan in search of a mythical item.

I see a lot of people complaining that the top clans were "lucky", "cheated" to get mythical items, but the truth is they're angry they didn't create a top clan at the right moment.


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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sat Dec 27, 2014 12:36 pm 
Second Lieutenant
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Joined: Mon Feb 17, 2014 2:59 pm
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Quote:
no need to use them because you have these weapons or mythical things that makes you and your clan superior to others


Honestly, I won so much more before mythical weapons were released. I won't complain if you want to go back to the days when I could win 300 in a row, while now I struggle to win 20 in a row. These are hard times for everyone.

Quote:
the kits was a problem


If kits were the reason why some clans got in the top 3 consistently, explain "Mech G-ds" and why they have every mythical item despite the fact that their members didn't (and still don't) use kits.

Why does a player like Nic have gold medals even though he was never a kit user?

There are other examples too, but you get the picture.

Quote:
not have to endure this situation


The truth is that mythical items probably will be put in item boxes at some point, but you're leaving so you don't have to "endure" the situation of being worse than a handful of people. Even though, be honest, are you losing more now than before? I doubt much has changed for you or most players.

Quote:
you were to put on our shoes you would understand


I've been in every situation in this game, including having no good items, no fusion, no tokens and having to quit or lose horribly against people with better items and kits because I needed to save money for boxes. That's when I started out, and I "endured" that until I bought enough boxes to get a spider and legendary legs so I could be competitive.

Quote:
One more thing for you, do not mix one major complaint with your old and repetitive rivalry with Michelle or whoever


This has nothing to do with him. I was explaining why some "ordinary" players were able to create top clans while "privileged" spenders (like bestplayeroftheworld) weren't able to despite their advantages.

I still think it's possible to assemble a top clan of loyal members, although it's difficult now and will take a lot of time and effort.

Still, there was nobody stopping you from making a top clan at the right time, instead of waiting months and then complaining on forums.


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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sat Dec 27, 2014 3:23 pm 
First Lieutenant
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No this game is extremely unbalanced.
Most mythical gear was probably never tested and was just thrown into the game.
They can't be obtained anywhere else beside Pay-to-win Boxes.
Consistently the same clans wins which is a problem since it gives newcomers no fighting chance.

In the game's current state, I would not greenlight it to steam until I see more balance fluid gameplay. The game should be able to adapt new strategies for more ways to be fun. Not just one same strategy.

Perhaps it is time to move on from this game? =(

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Get 1 Gold Medal 2/1
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Get 3 Bronze Medals 2/3
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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sat Dec 27, 2014 6:00 pm 
Second Lieutenant
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Mythical gear is extremely unbalanced. One needs only the torso and top weapon to mindlessly massacre about 99.9% of the game. Add to that the fact that everyone who has them is already accomplished player and it's just silly. There is no competition. How is that fun for either side?

Giving access to them to everyone isn't a solution either. It should be plainly obvious that anyone who can pick them up (read pays because getting them in normal item boxes will likely take a litteral eon) will just produce carbon copies of the current top clan members. This makes the situation even worse. It will effectively reduce the competition to a small number of players. Legendaries are hard enough to get but their long standing proliferation makes it easy to conclude that those who won before did so on skill. I can't imagine mythicals will ever reach such a level of proliferation. So now a very small window of time or a large amount of dollars have and/or will make competition non-existant except among a very small group. That pretty much defeats the purpose of a MMO.

I have also shown an extremely high level of success without a single mythical item. However, when I can outplay opponents and still lose because of mythical items something is broken. Right now that comes down to the fact that I didn't play during a crucial period of time. If mythicals become public and I decide to get them it's proof positive that this game has finally become purely pay to win (save for those who won the mythical items) because I promise you that with mythical items I am capable of much higher than 6th on the weekly ladder.

I know I'm often very negative about the various directions this game has gone but what has always been its essential charm is that it is virtually unique in the MMO world in that one's success has been largely independent of one's financial contribution. We are on the dangerous precipice of this also changing.

Do I know how to resolve the issue at this point? Not really. Unless you nerf the existing mythicals, Pandora's Box is already open. And I really don't think it is fair to those who won them for them to just be nerfed. Damned if you do, damned if you don't, I guess.

I guess all you can do is make them sufficiently common (say 2% in a normal box, 20% in gold) that they proliferate in a reasonable amount of time. With that it is necessary to swiftly increase the diversity among mythicals so as to avoid a growing group of clone mechs.


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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sat Dec 27, 2014 9:55 pm 
Second Lieutenant
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How can anyone think of this as a fair or well thought out system ? Sorry but that's not even close what it is. It's also a pretty logical outcome when only the best players of the game are given stuff that makes them almost unbeatable. And only way for them to lose that position is if someone leaves the clan, but why would anyone do that ? They were strong at the beginning because they kitted so much(with the exception of a few good players who didn't need to)and now they got the mythical items to replace the kits. And yes i agree it's cute how it promotes teamwork and not leaving your people but they are just TOO STRONG now. =(


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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sun Dec 28, 2014 4:32 am 
Second Lieutenant
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Posts: 308
I think you guys are really missing the mark. The main issue is not the entire game but that some of the mythical items are overpowered, specifically only 1 at the moment - the top physical weapon. If that was nerfed players with mythical items wouldn't have a big advantage anymore.

The torso is good, but it's not vastly superior to any other legendary torso. It has low cooling and no resistance bonus (like spider or galaxus). The only advantage is it's very low weight.

The heat/energy legs they've released are fun to toy around with, but less useful than the current legendary heat/energy legs.

And the physical sword is great, but it can countered in a couple of ways - for example, inferno, heat legs, or with a physical setup that includes a demolisher/high damage legs.

So all this seems to boil down to a simple balance issue.

By the way, I do think that mythical items should be put in normal/gold boxes at a low % chance of getting them (same % as legendary would be logical). In fact, I find it interesting, because I want to see some diversity in my opponents.

But all these complaints that top clan players are unfair kitters, cheaters, don't deserve the items, et al just sounds like whining.


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 Post subject: Re: My last review about this little game or whatever it is
PostPosted: Sun Dec 28, 2014 7:16 am 
First Lieutenant
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Ogonna wrote:
I think you guys are really missing the mark. The main issue is not the entire game but that some of the mythical items are overpowered, specifically only 1 at the moment - the top physical weapon. If that was nerfed players with mythical items wouldn't have a big advantage anymore.

The torso is good, but it's not vastly superior to any other legendary torso. It has low cooling and no resistance bonus (like spider or galaxus). The only advantage is it's very low weight.

The heat/energy legs they've released are fun to toy around with, but less useful than the current legendary heat/energy legs.

And the physical sword is great, but it can countered in a couple of ways - for example, inferno, heat legs, or with a physical setup that includes a demolisher/high damage legs.

So all this seems to boil down to a simple balance issue.

By the way, I do think that mythical items should be put in normal/gold boxes at a low % chance of getting them (same % as legendary would be logical). In fact, I find it interesting, because I want to see some diversity in my opponents.

But all these complaints that top clan players are unfair kitters, cheaters, don't deserve the items, et al just sounds like whining.


I'm thinking the same thing. The top weapon does lots of damage at the cost of only 13 heat generation. Every other weapon except swords require ammunition or have limited uses at this damage range. I know mythicals are supposed to be a way of rewarding the top clans, but for players who can't get epic or legendary items, these players are too hard. These weapons do have weaknesses, though. I can get players with 3 mythical items down below 100 hp - and sometimes almost defeat them - with only a grenade launcher and drainers. They do need to be nerfed, though.


-SpikeyMech

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I occasionally come back to see what's been going on.


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