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Andrew
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Post subject: Updates! December 18th, 2009! Posted: Fri Dec 18, 2009 2:13 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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A few minor updates were released, these are serverside and shouldn't require any kind of cache/cookies clearing, they are active on the live worlds right now and more client updates will be coming this weekend.
1) Tweaked: Total resources from tutorial are now: 4750 metal, 2950 oil, 50 energy, 315 workers, Was: 4250 metal, 1450 oil, 50 energy and 165 workers.
2) Tweaked: Radar OP range doubled to 2000 km, no change to cost.
3) Tweaked: Settlement Metal cost reduced to 500, was 750.
4) Fixed: Event text codes for breaking protection updated to be more clear and fixed fantasy event to say gold/lumber instead of metal/oil.
Edit: To compensate the many players that broke protection before we released this tweak I will be giving mass bonuses of 1,000 metal, 1,500 oil and 100 workers on Mars 4 and Fantasy 1 as they are the worlds most affected.
-Andrew
_________________ Ex-
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dukey
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 2:20 pm |
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First Lieutenant |
![First Lieutenant First Lieutenant](./images/ranks/rank7.png) |
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Joined: Sun May 31, 2009 7:16 pm Posts: 519 Gender: male
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This isnt bad.. I like you get more resources and workers when breaking tutorial
Radar range is good. and I am really happy for the less cost for the settlements.
My question is this, Andrew, does this compensate for the level 3 metal mine before attacking?
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Andrew
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 2:25 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Dukey wrote: This isnt bad.. I like you get more resources and workers when breaking tutorial
Radar range is good. and I am really happy for the less cost for the settlements.
My question is this, Andrew, does this compensate for the level 3 metal mine before attacking? The break protection bonuses were not matching up anywhere near with the previous lump sum, we added these extra resources in the tutorial to help boost it back up without giving enough room for spammers to flourish. The extra workers will considerably boost the amount of metal/oil bonus production you get and we're planning to increase the time to 3x your protection ticks(Up from 2x) this weekend but that requires a client update so we're lumping a few things together to do it all at once.
The metal 3 update simply took 1,000 metal off of metal 4 and split it between metal 2/3, the cost to get to metal 4 is the same but metal 3 gives the benefit of being able to attack. We may tweak this more in the future but this was a solution that had to be put in place, along with the bonus production instead of lump sum for breaking protection. Spammers were popping up in all worlds causing whole alliances to have a terrible start and caused many players to give up on that world and possibly BD altogether.
-Andrew
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chad_j93
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 2:59 pm |
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Joined: Tue Aug 11, 2009 7:25 am Posts: 971 Gender: male
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nice few little updates andrew this i what you guys gottah do realease less more often ... small fixed and tweaks avery week is great instead of waiting for 3 months for one massive patch that we can read and remember every update ![Razz :P](./images/smilies/icon_razz.gif)
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Andrew
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 3:06 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Heh to be honest we try to keep the updates small, they always end up ballooning though .
We'll try to keep them smaller going forward, 10-20 items or so max.
-Andrew
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empirebattles.com
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 3:19 pm |
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Joined: Fri Aug 14, 2009 3:49 pm Posts: 1983 Location: ??? If you find me, you can win a prize
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Also, to note, those of us who purchased an additional 50% production,on TOP of the 50% bonus from cancelling protection, are NOT getting that extra 50% (making 100% bonus)... quite annoying, and i just wasted credits on a bonus that i'm not getting....
_________________ BD Community Member 7-8++?? years(retired)
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Joshimuz
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 3:27 pm |
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Private |
![Private Private](./images/ranks/rank1.png) |
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Joined: Mon Nov 23, 2009 11:40 am Posts: 2
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Quote: Spammers were popping up in all worlds causing whole alliances to have a terrible start and caused many players to give up on that world and possibly BD altogether. It killed my alliance, we were 12th until spammers got us, we quit for a while, then we heard this patch was coming.
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Andrew
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 7:08 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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You are getting your boost, it adds to the time you have the 50% boost for is all, you can't stack them together to get 100%.
-Andrew
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psg188
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 8:34 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Good updates!
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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empirebattles.com
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Post subject: Re: Updates! December 18th! Posted: Fri Dec 18, 2009 8:40 pm |
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Joined: Fri Aug 14, 2009 3:49 pm Posts: 1983 Location: ??? If you find me, you can win a prize
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Andrew wrote: You are getting your boost, it adds to the time you have the 50% boost for is all, you can't stack them together to get 100%.
-Andrew *whew* Okay... thanks I wish there were a way to know exactly how long i have that boost... right now, it doesn't display a timer (at least none that i can see)
_________________ BD Community Member 7-8++?? years(retired)
My posts are NOT from spam... they are from suggestions ![Smile :)](./images/smilies/icon_e_smile.gif)
Working on new game (contact for info)
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